5,968 Commits over 3,500 Days - 0.07cph!
counter progress
timer handles
random circuit work
battery charge/discharge works in series
timers can have a custom time set
disabled handles because they are wonky
wire management work
electric handles
cable tunnel
battery update
laser detector update
updated battery model and icon
and/or switches only pass through the greater of either input source
use translated names for objects instead of prefab names
better wire connections
better lookat info
fixed laser detector
added flow blocker
many bugfixes
protocol++
added power counter
added solar panels
added batteries
compile fix
skin approval
derp, camera enabled on ingameUI
frame budgeting defaults to 1ms/frame for IOEntities
total revamp of electricity to be one directional and throttled on the server
force toggle timers with 2nd power input
compile fix
always toggle detector state even with no power
ceiling light is now electric
tonnes of bug fixes
icons
laser detector
pressure pad detector
door controller
AND/OR/Timer/Splitter deployables
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wire tool clear functionality
IOEntity destruction node recalculation
wiretool disables used input/outputs on menu