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6,223 Commits over 4,048 Days - 0.06cph!

7 Years Ago
tracers visible from long distance
7 Years Ago
udpated heli tracers
7 Years Ago
tracer improvements
7 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
7 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
7 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
7 Years Ago
improved flashlight effect wall clipping
7 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++
7 Years Ago
underwater crates untie in half the time can only access minicopter fuel if pilot or engine off can recycle empty cans water jug can go into fridges salvaged axe harvests more animal flesh
7 Years Ago
merge from main
7 Years Ago
tightened up minicopter collision shape
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
don't fire at targets unless aimed for atleast a quarter second
7 Years Ago
merge from main
7 Years Ago
skin approval
7 Years Ago
junk
7 Years Ago
chase only to last known position use memory index instead of bce variable
7 Years Ago
Buoyancy optimizations backpacks now float
7 Years Ago
fix for randomly respawning oil rig scientists
7 Years Ago
state defines
7 Years Ago
skin approval
7 Years Ago
navmesh fix
7 Years Ago
ch47 egress state fix
7 Years Ago
compile fix
7 Years Ago
AIInformationZone NRE fix for no AIInformationZone
7 Years Ago
fixed disabled navmesh spam
7 Years Ago
oil rig ch47 no longer drops crates when destroyed
7 Years Ago
roam bunching fix rowboat fix
7 Years Ago
door work fixed scientist respawns on oil rig do not save scientists
7 Years Ago
debug.log removal
7 Years Ago
manifest
7 Years Ago
potential nre fix
7 Years Ago
buoyancy improvements to rhib fixed boat engines not taking wave height into effect during depth calculations
7 Years Ago
AI door issue scene flasher/siren light now have passthrough turret parts far less common from boxes scene2prefab compile fix
7 Years Ago
fixed oil rig ladders scene2prefab
7 Years Ago
scene2prefab fixed scientists spawning too slow
7 Years Ago
adjusted scientist loot
7 Years Ago
scene2prefab
7 Years Ago
more waypoints failed attempt at flamethrower npc usage
7 Years Ago
cover update
7 Years Ago
alarm system
7 Years Ago
npc damage modifications
7 Years Ago
removed problematic cover point
7 Years Ago
oilrig modifications
7 Years Ago
flashlights
7 Years Ago
ch47 crush trigger cover handling