6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                merging in : Player corpses won't disappear while you are busy looting them
 If you harvest a player corpse until it disappears, a small percentage of items will spew (wip)
Moved lootable corpse over to use RPC's instead of itemcommands
                
                
                
                
             
         
        
            
            
            
                
                Fixed minor network bug with key locks
much easier to tell if a lock is locked/unlocked now
                
                
                
                
             
         
        
            
            
            
                
                Removed debug speedcheats and spectating
                
                
                
                
             
         
        
            
            
            
                
                Fixed some compiler errors
retained spectating ability for admins
                
                
                
                
             
         
        
            
            
            
                
                Fixed some names causing collisions
updated manifest
                
                
                
                
             
         
        
            
            
            
                
                Fixed chickens being invincible
                
                
                
                
             
         
        
        
            
            
            
                
                fixed spectator being developer only (admins can now spectate)
                
                
                
                
             
         
        
            
            
            
                
                added stone, metal floors
                
                
                
                
             
         
        
            
            
            
                
                modified footstep max distance (can no longer hear them 300 feet away)
                
                
                
                
             
         
        
            
            
            
                
                increased volume of doors
                
                
                
                
             
         
        
            
            
            
                
                Added lifehandler to storagebox
                
                
                
                
             
         
        
        
            
            
            
                
                Storage box now uses BaseCombatEntity 
BaseCombatEntity uses lifestate 
                
                
                
                
             
         
        
            
            
            
                
                Added protection system and multiple damagetypes per hitinfo
                
                
                
                
             
         
        
        
            
            
            
                
                baseanimal is now a basecombatentity
basecombatentity tries to work with skinnedmeshcollision (and fails to)
                
                
                
                
             
         
        
            
            
            
                
                merge from weaponrefactor
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed grade damage assignment on default spawn
                
                
                
                
             
         
        
            
            
            
                
                building protection values and health balance
                
                
                
                
             
         
        
            
            
            
                
                Clothing protection values
                
                
                
                
             
         
        
            
            
            
                
                updated jacket materials
added protection values to clothes
                
                
                
                
             
         
        
        
            
            
            
                
                renamed and moved some armor items
                
                
                
                
             
         
        
            
            
            
                
                Updated armor balance
more general armor protection 
                
                
                
                
             
         
        
            
            
            
                
                Updated some armor prefab names
                
                
                
                
             
         
        
            
            
            
                
                tool cupboard is now destroyable
                
                
                
                
             
         
        
            
            
            
                
                fixed impact effects not working for melee
                
                
                
                
             
         
        
        
            
            
            
                
                fixed impact effects not working for melee - merge to main
                
                
                
                
             
         
        
            
            
            
                
                fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
                
                
                
                
             
         
        
            
            
            
                
                fix for kill being called twice on BaseCorpse
                
                
                
                
             
         
        
            
            
            
                
                fixed shotguns bouncing everyones view
                
                
                
                
             
         
        
            
            
            
                
                fixed building block max health not showing up properly on client
                
                
                
                
             
         
        
            
            
            
                
                keypad lock status visiblity increased
                
                
                
                
             
         
        
            
            
            
                
                AnimalAnimation distance scaling
                
                
                
                
             
         
        
            
            
            
                
                Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
                
                
                
                
             
         
        
            
            
            
                
                fixed lock/unlock colors being the wrong way around on the keypad
                
                
                
                
             
         
        
            
            
            
                
                Made animals more sensitive to some damage types
Some melee weapons distribute multiple damage types
                
                
                
                
             
         
        
        
        
            
            
            
                
                added some damage debug calls
                
                
                
                
             
         
        
            
            
            
                
                added missing torch damage type
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing damagetype on pickaxe + balance
                
                
                
                
             
         
        
        
            
            
            
                
                recoil basics (not working)