6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
            
            
            
                
                merge from main
generic deployable protection
                
                
                
                
             
         
        
            
            
            
                
                balanced deployable health/protection - ensured repair bench destroyable
                
                
                
                
             
         
        
            
            
            
                
                repair bench easier to create, repair bench default blueprint
                
                
                
                
             
         
        
            
            
            
                
                hide stuff is balanced and default craftable
hide stuff has protection properties again
                
                
                
                
             
         
        
            
            
            
                
                merge into main - a bunch of damage balance and hide balance changes
                
                
                
                
             
         
        
            
            
            
                
                balanced food calories and health bonuses
                
                
                
                
             
         
        
            
            
            
                
                gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
                
                
                
                
             
         
        
            
            
            
                
                nights are colder
ore cooks faster
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added stone pickaxe
First pass balancing building blocks & melee
                
                
                
                
             
         
        
            
            
            
                
                Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
                
                
                
                
             
         
        
            
            
            
                
                Melee tools have punch feedback when hitting 'wrong' nodes
                
                
                
                
             
         
        
            
            
            
                
                fixed compile error on server (sorry)
                
                
                
                
             
         
        
            
            
            
                
                fix for viewpunch NRE (maybe?)
                
                
                
                
             
         
        
            
            
            
                
                balance of resource gathering, balance of building health
                
                
                
                
             
         
        
            
            
            
                
                torch is cheaper to produce
                
                
                
                
             
         
        
            
            
            
                
                fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
                
                
                
                
             
         
        
            
            
            
                
                water footsteps stay on the surface of the water now
                
                
                
                
             
         
        
        
            
            
            
                
                Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
                
                
                
                
             
         
        
            
            
            
                
                arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
                
                
                
                
             
         
        
        
            
            
            
                
                updated water footstep effect
                
                
                
                
             
         
        
        
        
            
            
            
                
                You can remove unlocked locks from doors
                
                
                
                
             
         
        
        
            
            
            
                
                each strike with eoka increases chances next strike will make it fire
                
                
                
                
             
         
        
            
            
            
                
                autosprint after 2 seconds
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                consuming plays appropriate sound effects
can only eat every 2 seconds + predicted locally
max caloric regen restricted to 60 hp + 40hp * comfort
                
                
                
                
             
         
        
            
            
            
                
                fix bug introduced with prediction
slightly lowered SSAO effects
                
                
                
                
             
         
        
            
            
            
                
                consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
                
                
                
                
             
         
        
            
            
            
                
                nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
                
                
                
                
             
         
        
        
            
            
            
                
                Never wound while sleeping
bleeding stops when wounded
                
                
                
                
             
         
        
            
            
            
                
                Dead players provide no comfort
Sleeping players add half comfort
                
                
                
                
             
         
        
            
            
            
                
                Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
                
                
                
                
             
         
        
            
            
            
                
                bleeding *actually* stops when you are wounded now
beartrap more likely to wound