6,287 Commits over 4,140 Days - 0.06cph!
fixed resource gathering, gather/damage amounts now specific to each weapon
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
Fix for player corpse not being harvestable
balance for animal corpse contents
fixed weird spear animations
fixed some missing references (causing invisible viewmodels)
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
env.time will change the time on the server
less fov on revolver fire
bugfix for harvesting corpses
harvesting corpses should work properly now
revolver attack shake toned down
fixed reload times on smg and ar
balanced a few melee weapon gather rates
projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance
lose some extra velocity on ricochet
repair bench displaying proper text
placeholder art
Merged repair bench into main with placeholder art
changed if( to if ( (sorry garry)
less deflection randomness on ricochets
protocol++
adjusted repair bench recipe
merge from main
added eoka strike recoil and strike functionality
merge into main
eoka behaves like it did in legacy, with a few extras