6,266 Commits over 4,140 Days - 0.06cph!
projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance
lose some extra velocity on ricochet
repair bench displaying proper text
placeholder art
Merged repair bench into main with placeholder art
changed if( to if ( (sorry garry)
less deflection randomness on ricochets
protocol++
adjusted repair bench recipe
merge from main
added eoka strike recoil and strike functionality
merge into main
eoka behaves like it did in legacy, with a few extras
Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
fixes for cold protection/overheating
eoka recovers from cancelled attack faster
merge from main
generic deployable protection
balanced deployable health/protection - ensured repair bench destroyable
repair bench easier to create, repair bench default blueprint
hide stuff is balanced and default craftable
hide stuff has protection properties again
merge into main - a bunch of damage balance and hide balance changes
balanced food calories and health bonuses
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
nights are colder
ore cooks faster