6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                Renamed some functions, guns now lose condition when fired
                
                
                
                
             
         
        
            
            
            
                
                added projectile thickness for arrows & pellets
unrepairable items that break are now destroyed
fixed a few crashes
added pump shotgun
                
                
                
                
             
         
        
        
            
            
            
                
                only send condition when full integer changes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed scrollwheel stopping at broken items or non holdable items (food)
pump shotgun fire delay matches pump speed
                
                
                
                
             
         
        
            
            
            
                
                ore armor
shotgun pellet drag
                
                
                
                
             
         
        
        
            
            
            
                
                added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent 
                
                
                
                
             
         
        
            
            
            
                
                added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent 
                
                
                
                
             
         
        
            
            
            
                
                minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
                
                
                
                
             
         
        
        
            
            
            
                
                merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
                
                
                
                
             
         
        
        
            
            
            
                
                merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
                
                
                
                
             
         
        
        
        
            
            
            
                
                balance changes for building protection
                
                
                
                
             
         
        
            
            
            
                
                pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
                
                
                
                
             
         
        
            
            
            
                
                stone spear uses wooden spear as a base
                
                
                
                
             
         
        
            
            
            
                
                Small fix for projectile weapons not doing proper damage 
                
                
                
                
             
         
        
        
            
            
            
                
                player corpses now show their clothing
                
                
                
                
             
         
        
        
            
            
            
                
                allow disabling of nametags
                
                
                
                
             
         
        
            
            
            
                
                fixed corpse gathering issues
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                harvested player corpses once again spew loot
                
                
                
                
             
         
        
            
            
            
                
                Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
                
                
                
                
             
         
        
            
            
            
                
                nerfed bow a little bit (still better than it was before)
                
                
                
                
             
         
        
            
            
            
                
                fixed metal doors being opened slightly upon relog
                
                
                
                
             
         
        
        
            
            
            
                
                less doom-like bob
less sprint penalty now lasts 75% of attack speed instead of 100% for melee
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                fixed resource gathering, gather/damage amounts now specific to each weapon
                
                
                
                
             
         
        
            
            
            
                
                Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for player corpse not being harvestable
balance for animal corpse contents
                
                
                
                
             
         
        
            
            
            
                
                fixed weird spear animations
                
                
                
                
             
         
        
            
            
            
                
                fixed some missing references (causing invisible viewmodels)
                
                
                
                
             
         
        
            
            
            
                
                dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
                
                
                
                
             
         
        
            
            
            
                
                env.time will change the time on the server