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6,209 Commits over 4,383 Days - 0.06cph!

12 Years Ago
merge from main
12 Years Ago
projectiles can ricochet
12 Years Ago
protocol++
12 Years Ago
lose some extra velocity on ricochet
12 Years Ago
first pass repair bench
12 Years Ago
merge from main
12 Years Ago
made repair bench work
12 Years Ago
merge from main
12 Years Ago
repair bench displaying proper text placeholder art
12 Years Ago
merge from main
12 Years Ago
Merged repair bench into main with placeholder art
12 Years Ago
changed if( to if ( (sorry garry)
12 Years Ago
less deflection randomness on ricochets protocol++
12 Years Ago
eoka fixes
12 Years Ago
adjusted repair bench recipe
12 Years Ago
merge from main
12 Years Ago
merge from main added eoka strike recoil and strike functionality
12 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
12 Years Ago
missing #if's
12 Years Ago
eoka changes
12 Years Ago
merge from main
12 Years Ago
metabolismwork - comfort
12 Years Ago
missing files
12 Years Ago
merge from main
12 Years Ago
merge fix
12 Years Ago
Bunch of metabolism changes Healing based off calories works differently Comfort works! Climates have different temperatures now Cold damages you & armor protects against cold Radiation protection works properly once again
12 Years Ago
merge from main
12 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
12 Years Ago
merge into main
12 Years Ago
protocol++
12 Years Ago
fixes for cold protection/overheating
12 Years Ago
eoka recovers from cancelled attack faster
12 Years Ago
merge from main generic deployable protection
12 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
12 Years Ago
repair bench easier to create, repair bench default blueprint
12 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
12 Years Ago
merge into main - a bunch of damage balance and hide balance changes
12 Years Ago
balanced food calories and health bonuses
12 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
12 Years Ago
nights are colder ore cooks faster
12 Years Ago
not too much
12 Years Ago
merge from main
12 Years Ago
merge from main
12 Years Ago
Temp debug stuff
12 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
12 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
12 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
12 Years Ago
fixed compile error on server (sorry)
12 Years Ago
fix for viewpunch NRE (maybe?)
12 Years Ago
balance of resource gathering, balance of building health