6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
            
            
            
                
                phrases + fix 556 ammo name
                
                
                
                
             
         
        
            
            
            
                
                Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo)
Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
                
                
                
                
             
         
        
            
            
            
                
                tracers effects are scaled based on velocity
                
                
                
                
             
         
        
            
            
            
                
                adjusted tracer material to look similar to old one
                
                
                
                
             
         
        
            
            
            
                
                Supply Signal now networks properly to people out of range or if they are just connecting
projectiles clean themselves up when invisible
                
                
                
                
             
         
        
            
            
            
                
                attempt to fix footstep issues
                
                
                
                
             
         
        
            
            
            
                
                Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
                
                
                
                
             
         
        
            
            
            
                
                disabled particle refraction
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added Incendiary ammo types!
Added incendiary rocket
Added explosive ammo
fixed seeing reload options menu when clipsize was 0
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
                
                
                
                
             
         
        
        
            
            
            
                
                balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
                
                
                
                
             
         
        
        
            
            
            
                
                bunch of megs fixed icons
if( = if (
                
                
                
                
             
         
        
        
        
            
            
            
                
                protocol++
updated manifest
updated loot tables
                
                
                
                
             
         
        
        
        
            
            
            
                
                ammo balance
fixed shotgun slugs not actually being slugs, whoops
                
                
                
                
             
         
        
        
        
            
            
            
                
                balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
                
                
                
                
             
         
        
            
            
            
                
                Mining Quary + Survey Charge baseline
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added resourceDepositManager to randomly generate resource deposits on the map
survey charge spawns a visible resource shower when a deposit is found
mining quarry now latches onto resource deposit to extract minerals
                
                
                
                
             
         
        
        
            
            
            
                
                quarry saves/loads properly
Updated lowgrade fuel to use less cloth
added icons for survey charge and mining quarry
                
                
                
                
             
         
        
        
            
            
            
                
                mining quarry icon update
                
                
                
                
             
         
        
        
        
            
            
            
                
                Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
                
                
                
                
             
         
        
        
            
            
            
                
                all loot tables, phrases etc udpated