6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                research bench 90% done ( minus artwork )
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Bunch of bugfixes for research table
greyout locked slots
                
                
                
                
             
         
        
            
            
            
                
                drop tables for research table
                
                
                
                
             
         
        
        
        
            
            
            
                
                re-added merge stuff
finalized first pass of research table
                
                
                
                
             
         
        
        
            
            
            
                
                giddyup - merged research table into main
                
                
                
                
             
         
        
        
            
            
            
                
                beancan grenade first pass
                
                
                
                
             
         
        
            
            
            
                
                beancan grenade first pass
                
                
                
                
             
         
        
            
            
            
                
                fixed compile errors with grenade
grenade polish
                
                
                
                
             
         
        
            
            
            
                
                reduced extra-long delay chance
                
                
                
                
             
         
        
            
            
            
                
                nerfed arrow projectile velocity
                
                
                
                
             
         
        
            
            
            
                
                beancan grenade icon update
                
                
                
                
             
         
        
            
            
            
                
                Added Custom SMG
reduced revolver crafting costs
                
                
                
                
             
         
        
        
            
            
            
                
                increased grenade effectiveness
                
                
                
                
             
         
        
        
            
            
            
                
                updated wick sparks to be emissive
                
                
                
                
             
         
        
            
            
            
                
                lowered SMG fov
repositioned viewmodel to be lower
                
                
                
                
             
         
        
            
            
            
                
                added proper icons for beancan & smg
added light to beancan grenade fuse
                
                
                
                
             
         
        
            
            
            
                
                firearms lose less condition per shot
                
                
                
                
             
         
        
            
            
            
                
                Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
                
                
                
                
             
         
        
        
            
            
            
                
                fixed ak47 viewmodel clipping
                
                
                
                
             
         
        
        
            
            
            
                
                fixed bullet texture on revolver
                
                
                
                
             
         
        
            
            
            
                
                Can now use multiple ammo types
whole bunch of changes to the ammo/weapon system
//move num pellets into the ammo type
//move velocity base into the ammo type
//add velocity scalar to the weapon
//make eoka fire any rounds
                
                
                
                
             
         
        
            
            
            
                
                added high velocity rocket (wip)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Proper ammotype change prediction
ServerProjectile aimcone calculated on server
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                WIP smoke rocket (disabled)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                proper supply signal icon