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6,284 Commits over 3,926 Days - 0.07cph!

8 Years Ago
light bugfix
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
8 Years Ago
relocked all items other than default blueprints item category amount on crafting window shows unlocked items instead of totals
8 Years Ago
better clientside collision for sedan
8 Years Ago
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8 Years Ago
chair deploy fix
8 Years Ago
quicker sitting animations skin approval
8 Years Ago
VehicleMovement hits triggers
8 Years Ago
sitting in chair provides 100% comfort
8 Years Ago
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8 Years Ago
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8 Years Ago
NRE Fix better exploit attempt logging
8 Years Ago
re-added player y position smoothing
8 Years Ago
nre fix in NearMountPoint sound NRE fix
8 Years Ago
protocol++
8 Years Ago
increased size of chair prevent building /deploy volume vertically
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
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8 Years Ago
8 Years Ago
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8 Years Ago
8 Years Ago
▋▉▊█▆▊█ !▄▇ ▄██▌▆▌ ▌█▊▄▉▍▉ ██▄▊ ▋█▋▅▉█▇█▇▌▄█ ▌▊▋▇▍▍▉ (???)
8 Years Ago
merge in
8 Years Ago
merge from main
8 Years Ago
tests
8 Years Ago
merge from main
8 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
8 Years Ago
player eye offsets correct on mounts aiming relative to mount
8 Years Ago
can look around on mountable with clamped angles
8 Years Ago
merge from main
8 Years Ago
junk
8 Years Ago
chair work
8 Years Ago
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8 Years Ago
exploit fix
8 Years Ago
skin approval a million mounted fixes thompson has reduced aimcone
8 Years Ago
debug.log
8 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
8 Years Ago
vending machine really no longer drops items
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
vending machines never drop any loot when destroyed vending machine health slightly increased rebalanced all raw meat to poison other than fish rebalanced all burnt meat to give 1/4 cooked meat yields tooltips can use translations added consumable/medical info panels added basic mounting system for chairs
8 Years Ago
auto turret loses target when it goes out of range
8 Years Ago
skin approval