6,343 Commits over 4,199 Days - 0.06cph!
fixed research table showing 0% with condition based items
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
added convar for hit notification to be client or serverside
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
loottable adjustments
fixed more hit notification stuff
protocol++
Can actaully turn off hit notifications ( why would you ever )
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
reduced crafting time for all low level items
updated decay to to be time based
doors reset decay time
only locked doors reset decay when opened
fix for all decay timings being twig decay, whoops
increased decay delay to 18 hours instead of 12
added better silencer model
must click to cycle bolt action, this lets you stay zoomed after a shot
added beds
actually disabled smoke rockets
reloading counts as a weapon cycle
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bunch of helicopter AI and an awesome infinite loop
weakspot implementation v1
balanced heli loot
added crashsite
balanced movement
added death state
lightex has optional offset
bunch of stuff I can't remember
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
helicopter actually leaves now
removed debug.log calls