6,205 Commits over 4,018 Days - 0.06cph!
replaced howizer muzzle flashes with more realistic smaller less bright versions
reduced diminishing xp for finding loot and gathering
tracers are visible in first person again
updated to unity 5.4.1
protocol++
reduced horizontal recoil of semi auto rifle
fixed NRE's for some projectiles
lowered initial distance of rifles
less HDR on first person tracer
fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
projectile optimizations (improves fps with lots of gunfire)
old bone armor no longer drops
semi auto pistol damage reduced to 40 (was 50)
profile samples for GamePhysics
rolled back to 5.4.0p1
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
added mp5
LR300 now craftable
phrases/manifest
protocol++
silencer hides tracers
silencer sound max distance is 40m (was 100m)
updated mp5 silenced attack sound
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
updated icons for rope and sewing kit
radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby
fixed missing radiation at airfield
rocket launcher more expensive
rockets cost additional pipe
lowered oil barrel HP
removed waterpipe pipe requirement (derpy but needed for now)
tightened up flamethrower fuel stream graphics
flamethrower must be held to create fire
can no longer tap flamethrower for 1 fuel to create a fire
flamethrower holds 100 ammo instead of 50
flamethrower uses twice the fuel per second
flamethrower direct damage against players increased
attempt to fix empty crates/barrels
added semi auto body (p250/SAR component)
slightly reduced sheet metal HQM recycle yield
slightly reduced spring HQM recycle yield
protocol++
radiation has more of a gradient rather than a seemingly binary exposure
updated radpill description
added food box to junk piles
phrases
protocol++
fixed SAR costing 3 semi auto bodies (now 1, oops)
balanced SAR recoil/damage (easier to hit stuff now)