4,771 Commits over 4,321 Days - 0.05cph!
merge into main
protocol++
green keycard buy price reduced to 15 scrap
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
fixed boats decaying while in use
eliminated GC allocs from nametags
removed GC allocs from hostileNote
removed GC allocs from LookAtPlant
added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
fixed invisible supply signal smoke
removed debug.logs
pumpkins and corn and now stackable and no longer have condition
skin approval files
can throw smoke grenades farther
smoke grenades stack to 2
can no longer use smoke grenades under water
nre fix
smoke effect no longer gone forever outside network range
corn and pumpkin harvest time increased
health over time takes much longer to convert into health
!cctv password assignment
cargo ship movement test and entity
cargo ship temp sounds
cargo ship wakes
cargo ship pathing (OceanPatrolFar)
fixed network rotation issues with cargo ship
force highest LOD on cargo ship (testing)
cargo ship scientist spawn test
vertex lighting on wake
temp fix for cargo ship ambient lights at night
fixed player model speed being wrong when parented
merge from entity_parenting
cargo ship movement volume
merge from entity_parenting
merge from entity_parenting
viewmodel bob calculation works with parenting
player model animations work with parenting
fixed player models being offset wrongly on parented entities
merge from entity_parenting