6,284 Commits over 3,926 Days - 0.07cph!
windmill no longer craftable
updated spawnpoint gizmos to accurately display prefab that will be spawned
fixed prefabID's on large barricades
fixed SingleSpawn not displaying the correct scale of spawn target prefab
fixed Barricades always spawning on server startup
everything unlocked
added door/barricade system
profile samples for GamePhysics
rolled back to 5.4.0p1
semi auto pistol damage reduced to 40 (was 50)
old bone armor no longer drops
projectile optimizations (improves fps with lots of gunfire)
fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
lowered initial distance of rifles
less HDR on first person tracer
fixed NRE's for some projectiles
reduced horizontal recoil of semi auto rifle
tracers are visible in first person again
updated to unity 5.4.1
protocol++
reduced diminishing xp for finding loot and gathering
replaced howizer muzzle flashes with more realistic smaller less bright versions
candlehats and minerhats use half as much fuel
muzzle flash smoke hidden when aiming
weapon fov's adjusted to look more natural
aiming down the sight lowers near clip plane (less viewmodel clipping)
added bone armor suit
disabled other bone armor types
added cactus flesh item
fixed digitalcamo skin messing up holosight
flashlight emission point brightness increased
flashlight dust beam brightness reduced
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed
lr300 iron sights made accurate
lr300 spawn tables
lr300 balance
beds are actually pickupable again
bed pickup disabled/NRE Fixed
protocol++
can pick up sleeping bags and re place them
phrases
lr300 item/icon
lr300 vm cleanup
fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)