3,367 Commits over 3,926 Days - 0.04cph!
wrap NPC navmesh error under developer 1
fixed oilrig navmesh being cut off due to AABB
properly wait until all navmeshes are built before spawning NPCs
higher budget for coverdistance calculation shortly after a navmesh was completed
store longer cover distances (40m instead of 20m)
move exfil points from CH47Scientist to side of hull instead of on blades (???)
snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable"
Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
max depth/altitude optional value for safe zone triggers
fix for low distance road cones on train barricade heavy
fix for spawngroups sometimes utilizing full spawnPoints
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fixed constant RF spam at oil rig
roadsign gloves skinnable
Smoother horse movement when traversing bumpy terrain
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
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CleanupSleepers nre checks
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rename Compound to Outpost in help toast
Kill players who sleep while wounded
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
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phantom reclaim terminal on vanilla
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Bradley no longer remains stationary if it can not find a good engagement spot
Bradley uses slightly larger spherecast for vis checks
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stashes despawn and drop their items if construction is placed overtop of them
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softcore reclaim backpack
reclaim terminal refresh button
code cleanup
code review changes
never add starting rock/torch to reclaim terminal
cleanup sleepers when a puzzle resets
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reclaim/respawn toasts, reclaim terminal informs user of overflow