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3,310 Commits over 3,714 Days - 0.04cph!

4 Years Ago
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4 Years Ago
apply crane damage reduction after player damage
4 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
4 Years Ago
perf improvement
4 Years Ago
fix for antihack issues
4 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
4 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
4 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
4 Years Ago
allow any player to mount magnet crane
4 Years Ago
magnet crane disable hurt triggers when inactive disable collision between magnet crane and carried object destroy magnet crane when tipped over always kill occupant of magnet crane when destroyed added headlights to magnet crane disallow ability to push magnet crane limbs through objects added serverside colliders to magnetcrane base fixed shreddable_pickuptruck not having client collision magnetcrane now self-damages when leaving the junkyard improved magnetcrane suspension and center of mass lowered magnet refraction effect
4 Years Ago
crane hurt/repel triggers treads now move during turns first person camera on magnet crane, updated sitting pose added scrap as shred reward for 2/3/4 module cars
4 Years Ago
merge into main
4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
missing changed steam categories
4 Years Ago
Skin approval
4 Years Ago
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4 Years Ago
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4 Years Ago
L96 Skinnable
4 Years Ago
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4 Years Ago
missing file
4 Years Ago
removed horsegang heavy armor now prevents mounting of horses due to weight limitations
4 Years Ago
tightened up recoil response on revolver/sap including animations
4 Years Ago
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4 Years Ago
reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
4 Years Ago
headlook at poker table
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
potential AI stall fix
4 Years Ago
skin approval
4 Years Ago
streamer skin approval
4 Years Ago
added workcart sit mountpose enum
4 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
4 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
4 Years Ago
slow aim fix
4 Years Ago
workcart gibs correctly assume override colors
4 Years Ago
temp fix for underground gunshots being heard on the surface
4 Years Ago
warning when dungeon navmesh fails to build
4 Years Ago
delay respawn during puzzle reset until spawn points are available
4 Years Ago
wrap NPC navmesh error under developer 1
4 Years Ago
fixed oilrig navmesh being cut off due to AABB properly wait until all navmeshes are built before spawning NPCs higher budget for coverdistance calculation shortly after a navmesh was completed store longer cover distances (40m instead of 20m) move exfil points from CH47Scientist to side of hull instead of on blades (???) snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable" Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
4 Years Ago
reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
4 Years Ago
max depth/altitude optional value for safe zone triggers
4 Years Ago
fix for low distance road cones on train barricade heavy
4 Years Ago
fix for spawngroups sometimes utilizing full spawnPoints
4 Years Ago
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