3,349 Commits over 3,865 Days - 0.04cph!
missing changed steam categories
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removed horsegang
heavy armor now prevents mounting of horses due to weight limitations
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tightened up recoil response on revolver/sap including animations
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reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
added workcart sit mountpose enum
workcart braking effects
fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
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tunnel dwellers drop very slightly more loot
added ForceInitialSpawn to ttrain_tunnel_double_straight_a
Lootstrips have slightly less chance of a tool crate
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103
workcart gibs correctly assume override colors
temp fix for underground gunshots being heard on the surface
warning when dungeon navmesh fails to build
delay respawn during puzzle reset until spawn points are available
wrap NPC navmesh error under developer 1
fixed oilrig navmesh being cut off due to AABB
properly wait until all navmeshes are built before spawning NPCs
higher budget for coverdistance calculation shortly after a navmesh was completed
store longer cover distances (40m instead of 20m)
move exfil points from CH47Scientist to side of hull instead of on blades (???)
snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable"
Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
max depth/altitude optional value for safe zone triggers
fix for low distance road cones on train barricade heavy
fix for spawngroups sometimes utilizing full spawnPoints
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fixed constant RF spam at oil rig
roadsign gloves skinnable
Smoother horse movement when traversing bumpy terrain
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)