3,404 Commits over 4,048 Days - 0.04cph!
binoculars only show nametag pips during the day
fixed invisible nametags at certain angles
reduced nametag pop-in delay
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fixed 'notes' alignment on contacts panel
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fix for nametags not being lit by time of day
cleaned up contacts UI
UI responsiveness and bugfixes
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
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no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
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apply crane damage reduction after player damage
shredded modular cars now produce resources associated with their attached modules
increased magnet crane respawn time to 5-10 minutes (was 1 second)
increased kill trigger damage on car shredder
fuel system
hand ik
properly enable/disable damage triggers