3,175 Commits over 4,321 Days - 0.03cph!
code cleanup
reduced crate untie time to 6 ( was 8 )
missing files
fixed unanimated trout
added yellow perch environment fish
shark aggression fixes, flee when out of range
extra shark vehicle attacks
much improved shark attack (animations, effects )
shark sounds
speargun balance
shark corpse no longer sinks like a rock
bloodcloud now obeys showblood convar
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
shark work
3p speargun spear
adjusted underwater dweller outfit
budgeted update for environment fish, better collision
binoculars only show nametag pips during the day
fixed invisible nametags at certain angles
reduced nametag pop-in delay
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fixed 'notes' alignment on contacts panel
fix for nametags not being lit by time of day
cleaned up contacts UI
UI responsiveness and bugfixes
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only