3,310 Commits over 3,714 Days - 0.04cph!
watchtower deployable
teamui fix
buckle up - merge into main
rhib uses updated passenger animation not holding invisible bench
fix for weird box behavior on rhib
compass no longer displays over inventory
compass button added (default c)
menu options for compass off/on/toggle/hold
compass displays ontop of scope/binocular/helmet overlays
fixed compound vending machines having two tool machines
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card readers keep door open until puzzle resets
GenerateCode
skin approval
dive sites won't despawn with players nearby
scientists drop sometimes drop green keycards
added audio to blast door and wheel
fixed puzzlereset settings not being saved
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
spas12 does 135 damage instead of 105
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
no longer mark hostile when suiciding in safe zone
looting wounded or sleeping players in safe zone marks you as hostile
one last sentry near chill zone
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
fixed underwater rock formation crate spawns
diving mask can be used with miner hat
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
dive site loot balance 1/2
compile fixes
additional divesites
divesites have a floating buoy marking their position