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3,383 Commits over 3,987 Days - 0.04cph!

11 Years Ago
Recoil system into main
11 Years Ago
fix for bullet trails
11 Years Ago
fixed melee regression (much easier to hit things again now)
11 Years Ago
merge into main - bear trap and assault rifle changes
11 Years Ago
Removed Armed flag
11 Years Ago
less recoil when aiming down the sight
11 Years Ago
protocol++
11 Years Ago
compile error fix for client
11 Years Ago
Bear trap deals multiple damage types
11 Years Ago
Added vagabond jacket
11 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
11 Years Ago
merge into main - AI should be attracted to traps now
11 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
11 Years Ago
made corpses invulnerable to bullet damage
11 Years Ago
made torch light less pink
11 Years Ago
merge into main
11 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
11 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
11 Years Ago
reduced thompson aimcone
11 Years Ago
increased volume of trap sound slightly increased bear trap size
11 Years Ago
fixed bug where lootables could become permenantly occupied
11 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
11 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
11 Years Ago
wooden spear no longer takes cloth to craft
11 Years Ago
bandage and low grade fuel are default again
11 Years Ago
halved radiation damage rock has wider attack cone
11 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
11 Years Ago
lootspawn changes
11 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
11 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
11 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
11 Years Ago
protocol++
11 Years Ago
test
11 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
11 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
11 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
11 Years Ago
removed debug.log call
11 Years Ago
easier to hear players
11 Years Ago
base item condition stuff
11 Years Ago
property changes
11 Years Ago
merge into main
11 Years Ago
protocol++
11 Years Ago
Renamed some functions, guns now lose condition when fired
11 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
11 Years Ago
saveprotocol++ (sorry!)
11 Years Ago
only send condition when full integer changes
11 Years Ago
stacking fix
11 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
11 Years Ago
ore armor shotgun pellet drag
11 Years Ago
missing meta