3,404 Commits over 4,048 Days - 0.04cph!
fixed spectator being developer only (admins can now spectate)
added stone, metal floors
modified footstep max distance (can no longer hear them 300 feet away)
increased volume of doors
tool cupboard is now destroyable
fixed impact effects not working for melee - merge to main
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
fix for kill being called twice on BaseCorpse
fixed shotguns bouncing everyones view
fixed building block max health not showing up properly on client
keypad lock status visiblity increased
AnimalAnimation distance scaling
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
fixed lock/unlock colors being the wrong way around on the keypad
added some damage debug calls
added missing torch damage type
Fixed missing damagetype on pickaxe + balance
fix for occupied boxes on server crash
fixed melee regression (much easier to hit things again now)
merge into main - bear trap and assault rifle changes
less recoil when aiming down the sight
compile error fix for client
Bear trap deals multiple damage types
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
merge into main - AI should be attracted to traps now
fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time
tweaked AR recoil
made corpses invulnerable to bullet damage
made torch light less pink
Fixed lootable corpse not dropping some of it's contents on death
ADS provides less recoil reduction
crouching now provides recoil reduction
increased volume of trap sound
slightly increased bear trap size
fixed bug where lootables could become permenantly occupied
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
Added missing collision to some prefabs in radtown
fixed barrels being too large
wooden spear no longer takes cloth to craft
bandage and low grade fuel are default again
halved radiation damage
rock has wider attack cone
Modified melee ranges to be shorter (and spear to be slightly longer)
Increased melee cone for spears again, decreased melee cone for rocks
fixed key lock status not showing
key lock is default blueprint
adjusted some preventBuilding radiuses
updated sleepingbag model