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3,383 Commits over 3,987 Days - 0.04cph!

11 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
11 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
11 Years Ago
pickaxes work better against stone structures axes work better against wood structures animal fat icon updated Eating a tin can gives you an empty can smelting an empty can gives you metal fragments
11 Years Ago
stone spear uses wooden spear as a base
11 Years Ago
Small fix for projectile weapons not doing proper damage
11 Years Ago
increased bow damage
11 Years Ago
player corpses now show their clothing
11 Years Ago
missing #if SERVER
11 Years Ago
allow disabling of nametags
11 Years Ago
fixed corpse gathering issues
11 Years Ago
balance changes
11 Years Ago
developer godmode toggle
11 Years Ago
less verbose naming
11 Years Ago
harvested player corpses once again spew loot
11 Years Ago
Using melee will now stop sprint for a short time instead of not allowing you to attack You can't sprint for a short time after landing
11 Years Ago
nerfed bow a little bit (still better than it was before)
11 Years Ago
fixed metal doors being opened slightly upon relog
11 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
11 Years Ago
protocol++
11 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
11 Years Ago
fixed weird spear animations
11 Years Ago
fixed some missing references (causing invisible viewmodels)
11 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
11 Years Ago
env.time will change the time on the server
11 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
11 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
11 Years Ago
extra admin abilities
11 Years Ago
merge into main
11 Years Ago
junk folder
11 Years Ago
projectiles can ricochet
11 Years Ago
protocol++
11 Years Ago
lose some extra velocity on ricochet
11 Years Ago
Merged repair bench into main with placeholder art
11 Years Ago
changed if( to if ( (sorry garry)
11 Years Ago
less deflection randomness on ricochets protocol++
11 Years Ago
adjusted repair bench recipe
11 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
11 Years Ago
missing #if's
11 Years Ago
merge into main
11 Years Ago
protocol++
11 Years Ago
fixes for cold protection/overheating
11 Years Ago
eoka recovers from cancelled attack faster
11 Years Ago
merge into main - a bunch of damage balance and hide balance changes
11 Years Ago
balanced food calories and health bonuses
11 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
11 Years Ago
nights are colder ore cooks faster
10 Years Ago
Temp debug stuff
10 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
10 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
10 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes