3,383 Commits over 3,987 Days - 0.04cph!
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
stone spear uses wooden spear as a base
Small fix for projectile weapons not doing proper damage
player corpses now show their clothing
allow disabling of nametags
fixed corpse gathering issues
harvested player corpses once again spew loot
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
nerfed bow a little bit (still better than it was before)
fixed metal doors being opened slightly upon relog
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
Fix for player corpse not being harvestable
balance for animal corpse contents
fixed weird spear animations
fixed some missing references (causing invisible viewmodels)
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
env.time will change the time on the server
harvesting corpses should work properly now
revolver attack shake toned down
fixed reload times on smg and ar
balanced a few melee weapon gather rates
lose some extra velocity on ricochet
Merged repair bench into main with placeholder art
changed if( to if ( (sorry garry)
less deflection randomness on ricochets
protocol++
adjusted repair bench recipe
merge into main
eoka behaves like it did in legacy, with a few extras
fixes for cold protection/overheating
eoka recovers from cancelled attack faster
merge into main - a bunch of damage balance and hide balance changes
balanced food calories and health bonuses
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
nights are colder
ore cooks faster
Added stone pickaxe
First pass balancing building blocks & melee
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
Melee tools have punch feedback when hitting 'wrong' nodes