3,310 Commits over 3,714 Days - 0.04cph!
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add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off)
m39 viewmodel punch
added alternative ammo types to pump loadout for weaponstest
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1
HMLMG aim cone probability reduced
HMLMG first shot accuracy increased
recoil now uses slightly random vertical values vs static ones
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13
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fixed crosshair garbage allocation
removed automatic recoil compensation - too easy to tap kill
fixed muzzle boost affecting horizontal recoil
modified HMLMG to be initially inaccurate and to become more accurate during sustained bursts
added leftward recoil drift to HMLMG
shortened HMLMG reload duration by 1s to match animation
added HMLMG to T3 tech tree
added extended mags to T2 tech tree
Fixed extended mags always causing a weapon to unload
compound bow loses less durability while held back
reduced rocket launcher condition by 50%
reduced height and size of landmines
added flashlight mods and silencers to weapontest loadouts
added extended mags slot to all weapons without internal magazines
fixed first shot of SAP playing the non ADS animation while in ADS
protocol++
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disable temperature on weapontest
weapontest auto heal
weapontest no bleeding
added hurtpunch menu option to disable red flashing
reduced red hurt flash by 60%
silencers no longer add directional damage indicators
tighter crosshair artwork
fixed iceAR magazine attachment slot
swapped smg/lr sounds (will all be replaced soon anyway)
Protocol++
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50
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12
spectate headbob NRE fix
added option for disabling hitcross
fixed headshot not showing hitcross
removed recoilcomp debug text
disabled egg suit very rarely appearing in high quality bags
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spawnfixes merge to main + skin stuff
fixed oil hunt mission reward only being 50 scrap
horses now trigger pressure pads
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