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3,348 Commits over 3,865 Days - 0.04cph!

2 Years Ago
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increased large wooden storage capacity to 48 slots ( was 30 ) increased small wooden storage capacity to 18 slots ( was 12 ) protocol++
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3 Years Ago
fixed permanent flashbang deafness fixed molotov clipping issue slightly increased flashbang effect duration
3 Years Ago
added isToggleSwitch option to SimpleSwitch_LightSwitch
3 Years Ago
flashbang tech tree setup
3 Years Ago
fixed molotov 'placement'
3 Years Ago
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molotov wick effects molotov balance molotov now in t2 tech tree flashbang has much larger damage radius but less damage
3 Years Ago
fixed JPEG AR marked as glowing
3 Years Ago
merge into main
3 Years Ago
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fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
3 Years Ago
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3 Years Ago
skin approval
3 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
3 Years Ago
slightly reduced m39 inaccuracy
3 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
3 Years Ago
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shotgun slugs now have less damage falloff
3 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
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3 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
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standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
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fixed crosshair garbage allocation
3 Years Ago
removed automatic recoil compensation - too easy to tap kill fixed muzzle boost affecting horizontal recoil modified HMLMG to be initially inaccurate and to become more accurate during sustained bursts added leftward recoil drift to HMLMG shortened HMLMG reload duration by 1s to match animation added HMLMG to T3 tech tree added extended mags to T2 tech tree Fixed extended mags always causing a weapon to unload compound bow loses less durability while held back reduced rocket launcher condition by 50% reduced height and size of landmines added flashlight mods and silencers to weapontest loadouts added extended mags slot to all weapons without internal magazines fixed first shot of SAP playing the non ADS animation while in ADS protocol++
3 Years Ago
disable temperature on weapontest
3 Years Ago
weapontest spawn changes
3 Years Ago
weapontest auto heal weapontest no bleeding added hurtpunch menu option to disable red flashing reduced red hurt flash by 60% silencers no longer add directional damage indicators tighter crosshair artwork fixed iceAR magazine attachment slot swapped smg/lr sounds (will all be replaced soon anyway) Protocol++