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3,404 Commits over 4,048 Days - 0.04cph!

3 Years Ago
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fixed weird burst behavior when holstering/reloading
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increased large wooden storage capacity to 48 slots ( was 30 ) increased small wooden storage capacity to 18 slots ( was 12 ) protocol++
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fixed permanent flashbang deafness fixed molotov clipping issue slightly increased flashbang effect duration
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added isToggleSwitch option to SimpleSwitch_LightSwitch
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flashbang tech tree setup
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fixed molotov 'placement'
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molotov wick effects molotov balance molotov now in t2 tech tree flashbang has much larger damage radius but less damage
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fixed JPEG AR marked as glowing
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merge into main
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fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
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skin approval
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lowered f1 grenade fuse to 2.5s (was 3.0)
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slightly reduced m39 inaccuracy
3 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
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shotgun slugs now have less damage falloff
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disable todo list if gametips are disabled bumped ladder up in t1 tech tree
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add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
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standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
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