3,413 Commits over 4,109 Days - 0.03cph!
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
skin approval
bbq has less protection
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fix for debirs field marker saving/loading
garage door collision fix
more autoturret profiling
equal chance for all item drops in a tier
bonefollower/camera execution reorganization, should be rock solid now
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
phrases again
schema again
minor melee fixes for npcs
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added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
candle hat default blueprint
metal window bars cheaper to research
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
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nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
old benches can now experiment
nre fix
crossbow/bow no longer have stance recoil
skin approval