3,404 Commits over 4,048 Days - 0.04cph!
fix for debirs field marker saving/loading
garage door collision fix
more autoturret profiling
equal chance for all item drops in a tier
bonefollower/camera execution reorganization, should be rock solid now
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
phrases again
schema again
minor melee fixes for npcs
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added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
candle hat default blueprint
metal window bars cheaper to research
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
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nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
old benches can now experiment
nre fix
crossbow/bow no longer have stance recoil
skin approval
tree redux pt1 - falling trees
explosions damage trees
radiusdamage calls OnAttacked instead of Hurt
protocol++
merge into main
protocol++