3,384 Commits over 3,987 Days - 0.04cph!
minor melee fixes for npcs
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added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
candle hat default blueprint
metal window bars cheaper to research
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
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nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
old benches can now experiment
nre fix
crossbow/bow no longer have stance recoil
skin approval
tree redux pt1 - falling trees
explosions damage trees
radiusdamage calls OnAttacked instead of Hurt
protocol++
merge into main
protocol++
tree smoke no longer loops
satchels that hit other satchels will attach to the first satchels parent instead of falling off
timed explosives no longer act as garrys mod style thrusters on vehicles
if a satchel becomes a dud it falls off the object it was attached to when it moves
satchels that have fallen off their parent are always pickuppable ( no short fuse game)
added bulletproof glass window insert
tree minigame rotates each X less
tree minigame X starts relative to the initial strike position rather than randomly
tree minigame picks one direction to rotate never goes the other way
fix for tree minigame always going right and never left
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
overlay mask for armor display
new armor info panel
bone armor protects legs as well
compile fix
color change for overlay again
armor information displays in crafting window
clothing arrow protection unified with bullet protection
explosives information panel
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu