3,409 Commits over 4,079 Days - 0.03cph!
bradley can now drop a package of 12 tech trash instead of HQM
auto turret loses target when it goes out of range
vending machine really no longer drops items
fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck
skin approval
a million mounted fixes
thompson has reduced aimcone
increased size of chair prevent building /deploy volume vertically
nre fix in NearMountPoint
sound NRE fix
re-added player y position smoothing
NRE Fix
better exploit attempt logging
sitting in chair provides 100% comfort
VehicleMovement hits triggers
quicker sitting animations
skin approval
better clientside collision for sedan
updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
map no longer needs a map item
map item uncraftable
F key toggles lights on car
furnace costs 100 less wood
furnace no longer starts with wood
can pick up furnace if empty + hammer equipped + cupboard
can pick up fridge if empty + hammer equipped + cupboard
can pick up large storage if empty + hammer equipped + cupboard
can pick up small wood storage if empty + hammer equipped + cupboard
shelves can be placed overtop of existing boxes
map writing enabled for mods
chair no longer syncs position
can only pick up non-locked boxes
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can place shelves in 1x1 again (whoops!)
reset player rotation on dismount
bonefollower cycles after positionlerp
use maxvel from parent if applicable
buckle up - merge into main
workbenches, sheet metal door, research table default blueprints
Campfire default
Double wooden door default
Wooden window bars default
Bandage default
Wooden armour default
Wolf Headdress default