3,349 Commits over 3,865 Days - 0.04cph!
made sword/machete blueprints more common
compile error fixes
fix landmine not showing +1 when picked up
traps spawn in supply drop
landmine activates after you walk off it
landmine can be disarmed by someone other than who set it off (and they receive one)
fixed bug with wickspark showing up as a white cube at distance, increased HDR value
survey charges less likely to slide down hills
updated survey charge visuals
updated survey charge icon
can throw survey charge farther
bone knife takes less cloth
bone club does more damage
added machete
added sword
stone spear takes resources instead of wood spear (exploit fix)
lowered cost of salvaged icepick
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
debris collides with world
landmines placed on ores now detonate when it's shape changes
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disabled some stuff for now
bone club condition reduced
fixed keypad LOD errors & can now *really* see it from farther away
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
decreased bone club impact sound
added new icons for bone club and riot helmet
increased grass displacement on traps
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
bone club resource harvesting balance
torch has slightly more durability when hitting things (8 hits instead of 5)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
test fix for ragdoll spazzing
slowed down mining quarry production (still same ratio per fuel)
added worldmodel for semi auto pistol
fixed strange glowing particles
missing lootpanels
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
implemented roadsign jacket
Test for spears/arrows dropping from destroyed parents
Mining quarries are much stronger
Mining quarries can be repaired with hammer
fuel/output storage on quarries spew contents upon destruction
Mining quarry requires less metal frags to create
Mining quarry no-build/noplace radius reduced to 15 units instead of 20
Mining quarry works faster
chance for some areas to produce more stone
merged mining quarry into main, gulp
Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works