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3,310 Commits over 3,714 Days - 0.04cph!

9 Years Ago
adjusted position of semi auto pistol in third person to better match hands fixed quarry loot panels
9 Years Ago
mining quarry yield increased re-enabled projectile dropping from corpses added megs semi auto pistol icon
9 Years Ago
protocol++
9 Years Ago
implemented roadsign jacket
9 Years Ago
merge into main
9 Years Ago
Test for spears/arrows dropping from destroyed parents
9 Years Ago
Mining quarries are much stronger Mining quarries can be repaired with hammer fuel/output storage on quarries spew contents upon destruction Mining quarry requires less metal frags to create Mining quarry no-build/noplace radius reduced to 15 units instead of 20 Mining quarry works faster chance for some areas to produce more stone
9 Years Ago
protocol++
9 Years Ago
merged mining quarry into main, gulp
9 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
9 Years Ago
balanced explosive/fire rounds effects when being burned shotgun slug actually works
9 Years Ago
merge into main
10 Years Ago
Fixed networking bug causing items not to unequip when broken (clientside) bow has less max condition
10 Years Ago
added ladder icon
10 Years Ago
merge into main
10 Years Ago
disabled particle refraction
10 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
10 Years Ago
attempt to fix footstep issues
10 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
10 Years Ago
adjusted tracer material to look similar to old one
10 Years Ago
tracers effects are scaled based on velocity
10 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
10 Years Ago
phrases + fix 556 ammo name
10 Years Ago
protocol++
10 Years Ago
HV rocket balance
10 Years Ago
proper supply signal icon
10 Years Ago
phrases
10 Years Ago
merge into main
10 Years Ago
fixed bullet texture on revolver
10 Years Ago
fix for fix
10 Years Ago
fixed ak47 viewmodel clipping
10 Years Ago
revolver less palmy
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
beancan grenade icon update
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
protocol++
10 Years Ago
giddyup - merged research table into main
10 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
10 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
10 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay