3,386 Commits over 4,018 Days - 0.04cph!
missing seed panel
fixed explosive information panel
player preview glow changes
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
map fixes for mod support
X is no longer placed low enough to require a crouch
python skinnable
manifest
updated bunch of files
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
worldmodel outlines (off by default)
fixed a bunch of worldmodels not having outlines
outlines enabled by default
more fixes for worldmodels
skin approval
fixed camera warning
worldmodeloutline osx fixes
grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
upkeep panel properly displays time left until decay begins
tool cupboard has 18 slots
armored base cost reduced to 20hqm instead of 50+stone+wood
armored base cost reduced to 20hqm instead of 50+stone+wood
reduced all ammo crafting times to 3s
bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
quarry types specialized to different resources (hqm/sulfur/stone+metal)
mining quarry fixes
skin approval
TC no longer drops any loot when destroyed (test)
subtracted TC loot change incase of hotfix
fixed furnace skinning
emissionToggle NRE fix