3,310 Commits over 3,714 Days - 0.04cph!
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
implemented roadsign jacket
Test for spears/arrows dropping from destroyed parents
Mining quarries are much stronger
Mining quarries can be repaired with hammer
fuel/output storage on quarries spew contents upon destruction
Mining quarry requires less metal frags to create
Mining quarry no-build/noplace radius reduced to 15 units instead of 20
Mining quarry works faster
chance for some areas to produce more stone
merged mining quarry into main, gulp
Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
disabled particle refraction
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
attempt to fix footstep issues
Supply Signal now networks properly to people out of range or if they are just connecting
projectiles clean themselves up when invisible
adjusted tracer material to look similar to old one
tracers effects are scaled based on velocity
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo)
Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
phrases + fix 556 ammo name
proper supply signal icon
fixed bullet texture on revolver
fixed ak47 viewmodel clipping
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
firearms lose less condition per shot
added proper icons for beancan & smg
added light to beancan grenade fuse
lowered SMG fov
repositioned viewmodel to be lower
updated wick sparks to be emissive
beancan grenade icon update
nerfed arrow projectile velocity
reduced extra-long delay chance
fixed compile errors with grenade
grenade polish
beancan grenade first pass
beancan grenade first pass
giddyup - merged research table into main
can't upgrade building blocks under attack
re-added consumption sound effects
Explosives now have a minimum damage distance (grenades are more effective)
viewmodels are snappier when aiming down the sight (better combat)
added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay