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3,349 Commits over 3,865 Days - 0.04cph!

10 Years Ago
merge into main
10 Years Ago
Fixed networking bug causing items not to unequip when broken (clientside) bow has less max condition
10 Years Ago
added ladder icon
10 Years Ago
merge into main
10 Years Ago
disabled particle refraction
10 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
10 Years Ago
attempt to fix footstep issues
10 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
10 Years Ago
adjusted tracer material to look similar to old one
10 Years Ago
tracers effects are scaled based on velocity
10 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
10 Years Ago
phrases + fix 556 ammo name
10 Years Ago
protocol++
10 Years Ago
HV rocket balance
10 Years Ago
proper supply signal icon
10 Years Ago
phrases
10 Years Ago
merge into main
10 Years Ago
fixed bullet texture on revolver
10 Years Ago
fix for fix
10 Years Ago
fixed ak47 viewmodel clipping
10 Years Ago
revolver less palmy
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
beancan grenade icon update
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
protocol++
10 Years Ago
giddyup - merged research table into main
10 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
10 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
10 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
10 Years Ago
tracer fix again
10 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
10 Years Ago
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks reduced explosive protection from signs
10 Years Ago
Loading music obeys music volume convar
10 Years Ago
signs no longer take bullet or explosive damage
10 Years Ago
comments so I dont forget
10 Years Ago
Reduced rocket aimcone (more accurate now)
10 Years Ago
bandages are once again a default blueprint WOW NICE rocketlauncher starts with 0 ammo
10 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
10 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
10 Years Ago
made rocket effects viewable from further