3,386 Commits over 4,018 Days - 0.04cph!
compile fix for outside_range_dist on client
fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
fireplace common drop
sitem updates
fixed some sitems researchable
added extra slots to TC
added christmas tree
added christmas tree decorations
fixed fireplace deploy issues
skin approval
phrases
manifest
fixed fireplace being unplacable under ceilings
merge upkeep notify into main
protocol++
compile fix
added handheld flashlight
fixed invisible flashlight beams
fixed invisible laser beam beam
tonnes of asset labels
manifest
missing icons
crossbow can accept flashlight
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
fixed scientist loot drops
scientists have different colored hazmat suit
key locks can always be opened by the person who placed it but you can still create keys to give to others
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
updated purple loot box model
removed raid ability from fire arrows (for now)
skin approval
raid ability added back to arrows, but nerfed
fixed explosive ammo bug
no longer need to aim slightly away from target to deal maximum damage with explosive ammo
fixed explosive bullets doing slightly too much damage
updated hazmat suit model
updated outlines for new arrow types
small refinery now produces charcoal
can no longer place dropboxes under water
must wait 30 seconds to repair a structure after it has been attacked
hazmat suit craftable
hazmat icons and art updated
can rotate tool cupboard with hammer + priv
can no longer build around heli crash site
can rotate workbenches with R during deployable phase
building blocked zone around crash site halved
autoturrets lose health when picked up
fireball arrows slow movement
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)