3,310 Commits over 3,714 Days - 0.04cph!
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
water footsteps stay on the surface of the water now
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
torch is cheaper to produce
balance of resource gathering, balance of building health
fix for viewpunch NRE (maybe?)
fixed compile error on server (sorry)
Melee tools have punch feedback when hitting 'wrong' nodes
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
Added stone pickaxe
First pass balancing building blocks & melee
nights are colder
ore cooks faster
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
balanced food calories and health bonuses
merge into main - a bunch of damage balance and hide balance changes
eoka recovers from cancelled attack faster
fixes for cold protection/overheating
merge into main
eoka behaves like it did in legacy, with a few extras
adjusted repair bench recipe
less deflection randomness on ricochets
protocol++
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
lose some extra velocity on ricochet
fixed reload times on smg and ar
balanced a few melee weapon gather rates
harvesting corpses should work properly now
revolver attack shake toned down
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
fixed some missing references (causing invisible viewmodels)
fixed weird spear animations
Fix for player corpse not being harvestable
balance for animal corpse contents
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
fixed metal doors being opened slightly upon relog
nerfed bow a little bit (still better than it was before)
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
harvested player corpses once again spew loot
fixed corpse gathering issues
allow disabling of nametags