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3,240 Commits over 3,500 Days - 0.04cph!

9 Years Ago
easier to hear players
9 Years Ago
removed debug.log call
9 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
9 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
9 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
9 Years Ago
test
9 Years Ago
protocol++
9 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
9 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
9 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
9 Years Ago
lootspawn changes
9 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
9 Years Ago
halved radiation damage rock has wider attack cone
9 Years Ago
bandage and low grade fuel are default again
9 Years Ago
wooden spear no longer takes cloth to craft
9 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
9 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
9 Years Ago
fixed bug where lootables could become permenantly occupied
9 Years Ago
increased volume of trap sound slightly increased bear trap size
9 Years Ago
reduced thompson aimcone
9 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
9 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
9 Years Ago
merge into main
9 Years Ago
made torch light less pink
9 Years Ago
made corpses invulnerable to bullet damage
9 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
9 Years Ago
merge into main - AI should be attracted to traps now
9 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
9 Years Ago
Added vagabond jacket
9 Years Ago
Bear trap deals multiple damage types
9 Years Ago
compile error fix for client
9 Years Ago
protocol++
9 Years Ago
less recoil when aiming down the sight
9 Years Ago
Removed Armed flag
9 Years Ago
merge into main - bear trap and assault rifle changes
9 Years Ago
fixed melee regression (much easier to hit things again now)
9 Years Ago
fix for bullet trails
9 Years Ago
Recoil system into main
9 Years Ago
fix for occupied boxes on server crash
9 Years Ago
Fixed missing damagetype on pickaxe + balance
9 Years Ago
added missing torch damage type
9 Years Ago
added some damage debug calls
9 Years Ago
merge into main
9 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
9 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
9 Years Ago
AnimalAnimation distance scaling
9 Years Ago
keypad lock status visiblity increased
9 Years Ago
fixed building block max health not showing up properly on client
9 Years Ago
fixed shotguns bouncing everyones view
9 Years Ago
fix for kill being called twice on BaseCorpse