3,407 Commits over 4,079 Days - 0.03cph!
added final game tutorial for workbenches and research tables
added road tutorial
added gametips and menutips to phrases
frogboot buff my dudes
fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
scientists accuracy reduced
fire arrow costs less cloth
skin approval
fixed third person flashlight offset
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
chainsaw work
spas12 sound adjustments
chainsaw loot tables and fuel logic
chainsaw NRE fixes
chainsaw uses materialpropertyblock, animations work in third + first
third person chainsaw sounds
flare slightly more common in caves
incendiary shotgun shell fps improvement
spas12 fires slightly faster
fix for chainsaw effects appearing active when deploying
fix for left click spam of chainsaw
third person chainsaw particle effects
LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
scientists now spawn with spas12
nailgun slightly higher rate of fire
scientists have new loot tables
added spas-12 and incendiary rounds to airdrop
fixed bug where scientists had 100 health instead of 200
fix for weird sprint/aiming thing
slightly less health on scientist NPCs
chainsaw chain direction fixed
ch47 global network broadcast
ch47 protection added
removed debug.logs
ch47 bugfixes
added extra seats to ch47
light toggle works with vehicles again
skin approval