6,202 Commits over 4,018 Days - 0.06cph!
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
vending machines display their available contents on the minimap
fixed instock exploit
fixed missing bonus/change effect on cave ores
launch site loot spawn setup
added a dozen hobo barrels to launch site
adjusted barrel spawn rates
added special loot to launch site rooftops
increased barrel spawns at launch site
added repair bench, recycler, research table to launch site
added radiation pockets to launch site
fixed helicopter NRE when disconnecting
fixed NRE on static repair bench when changing skins
added eye bone to helicopter for spectating
skin approval + icons
manifest
bradley normal map fixes
bradley emissive fixes
bradley LOD fixes
idle sounds
engine exhaust
fixed bradley falling through the world when flipping over
bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
bradley pathfinding
bradley weapons
tonne of movement fixes and work
fixed NRE when uploading icons
more approval junk
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
survey crater analysis baseline
survey craters can be mined for surface resources
analysis now shows surface resources as well as deep mining resources
fixed bug allowing bypass of time based options
shortened mineral analysis duration
ore flare system
toggling lights no longer sets isOn flag on pants etc
ore bonus minigame baseline
removed spring cost on SAP
reduced SAP HQM cost
skin approval
compile fix
ore flare mesh cull and optimization
skin approval stuff
ore hot spots spawn closer to the last one instead of on the other side
fixed leaking flares
fixed cave nodes not having minigame
removed temp survey crater work
fixed hotspots taking 2 seconds to appear at night
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
survey charge minigame baseline