5,987 Commits over 3,530 Days - 0.07cph!
helicopter no longer always visits the first monument in the list first every time
nerfed helicopter rocket damage by 30%
oil fireballs broadcast so you can see them anywhere on the map
patrol helicopter does not save
door gunners lose their target properly after it is invisible for too long
weakspot damage effects for tail/main rotor (lets you know when you scored a hit)
do not target naked/newspawns unless they remain visible for too long
target anyone who deals damage to us
helicopter only targets people in its spotlight at night
added heli convars for machineguns
reduced heli bullet damage
slightly reduced orbit height
increased sizes of weakpoints on helicopter
helicopter actually leaves now
removed debug.log calls
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
balanced heli loot
added crashsite
balanced movement
added death state
lightex has optional offset
bunch of stuff I can't remember
weakspot implementation v1
bunch of helicopter AI and an awesome infinite loop
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reloading counts as a weapon cycle
added beds
actually disabled smoke rockets
must click to cycle bolt action, this lets you stay zoomed after a shot
added better silencer model
increased decay delay to 18 hours instead of 12
fix for all decay timings being twig decay, whoops