6,202 Commits over 4,018 Days - 0.06cph!
added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
Bradley is GC free for targeting
main cannon min engagement range reduced
reduced horizontal recoil on m92
removed boxes and cones that would get the bradley stuck
adjusted props to slightly funnel the bradley in hard to navigate areas
preliminary engagement path work - don't allow bradley to turn in straightaways
further adjusted some launch site props
tagged certain launch site path nodes as 'straightaways'
bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
fixed NRE when "spawn bradleyapc" command is used
updated helicopter explosion debris to not be large untextured brown sticks
updated helicopter damage effect to not be large untextured brown sticks
helicopter gun muzzle flashes now aim towards target instead of always aiming straight up
updated helicopter explosion fireballs
fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
servergibs have proper mass
oilfireballs sort particles properly (oldest first)
improved helicopter searchlight
perhaps improved interpolator jitteriness
fixed bug where NPC rockets/shells could detonate before hitting target
fixed invisible curb at launch site
bradley shows smoke and fire based on current health
after not being attacked for 5 minutes, bradley heals over 60 seconds
code cleanup
custom smg learnable recoil patterns and reduced aimcone
fixed flyhack catching people standing on vehicles
bradley health doubled
bradley loot tables modified - won't drop explosives
bradley turret aim adjusted - coax is way more accurate
bradley coax damage slightly lowered
fixed bradley loot table giving way too much
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
removed weird gather values from items
bradley can now drop a package of 12 tech trash instead of HQM
auto turret loses target when it goes out of range
vending machines never drop any loot when destroyed
vending machine health slightly increased
rebalanced all raw meat to poison other than fish
rebalanced all burnt meat to give 1/4 cooked meat yields
tooltips can use translations
added consumable/medical info panels
added basic mounting system for chairs
vending machine really no longer drops items
fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck
skin approval
a million mounted fixes
thompson has reduced aimcone
can look around on mountable with clamped angles
player eye offsets correct on mounts
aiming relative to mount
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount