6,096 Commits over 3,744 Days - 0.07cph!
fixed pumpjack disconnect error upon repairing
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
thrown rock no longer kills people in one shot
loot tables, phrases, manifest
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
turret auth working
phrases
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client compile fix (sorry!)
water extinguishes fireballs
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stashes decay after 3 days of inactivity
protocol++
save++
Fixed static quarry not being immortal
Helicopter gibs harvestable after 8 minutes of cooling
Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
Fixed NRE's with particle LOD's on the helicopter
Fixed graphical issues with napalm
Fixed Helicopter explosion light staying around until relog
increased helicopter weakspot health
Bows fire slightly slower
Bows have much reduced headshot damage
Bows have a little more aim recoil
crossbows fire arrows with much higher velocity (50% instead of 20% )
HV arrows are 'thinner'