6,225 Commits over 4,048 Days - 0.06cph!
gunpowder default (oops!)
icepick same as pickaxe rarity/cost
don't allow default bps to be researched
ramped up scrap cost for lvl 2/3 workbenches
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint
fixed research table text (english)
vending machine tooltip shows if item for sale is blueprint or not
planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
can pickup research/repair bench
can repair workbenches
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
fixed peacekeeper mode not working on turrets
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
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workbench radius tripled
can rotate workbenches
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
boonie hat has some armor protection
lowered HQM available from heli/bradley gibs
debris field markers appear on map where heli/bradley is destroyed (10m)
slightly lower chance of satchel duds
bradley health reduced
flamethrower requires WB2
pants/hoodie one rarity lower ( 75 scrap )
snow/vagabond jacket one rarity lower
snow/vagabond jacket cost 50 cloth instead of 200
elite crates spawn every 2 hours instead of every 20 minutes
launch site spawns 1 less elite crate
elite crates spawn 2 definitions instead of 4 ( half as many items )
airdrop spawns much fewer high end rifles, more shotguns etc
airdrop spawns more ammo
airdrop drops turret instead of turret parts
bradley spawns less frequently
bradley effectively drops elite crates instead
rifleammo/rocketammo from crate reduced slightly
bradley health changed to 750
bradley starts healing after 10 minutes and takes 5 minutes to fully heal
cluttery deployables spawn as blueprints in barrels instead of the object
fix for radial marker
skin approval
bradley APC back to 1000 - better too hard than too easy
missing explosion sprite texture
removed debug.log
missing files
hacky keycode double entry fix
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
lootspawn will never produce duplicates
python tier 2 wb
ladder hatch tier 2 wb/loot
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
skin approval
bbq has less protection