6,096 Commits over 3,744 Days - 0.07cph!
gamemode spawn droptoground
scoreboard + game status work
▇█▋▇▋▋ ▋▆▋▄▋▆ ▊▄ ▋▅▆▆▆▄ ▉▄▌▊▉▉▇▉▇▌
▌▉██▆▌ ▉▄▍▋▅▌ ▊▋▇▅ ▆▋▆▊▋▉▌▉
▍▍▆▉▉▌▍ ▄▊▊▆▇▋▉▌ ▅█▄ █▇▌▊▋
▍▊▅▍▉▋ ▅▉ ▌█▊▌▆▋▊ ▇▉▍▌▉▅▋▇▅ ▅▍▋▄█
fixed permanent flashbang deafness
fixed molotov clipping issue
slightly increased flashbang effect duration
added isToggleSwitch option to SimpleSwitch_LightSwitch
flashbang tech tree setup
fixed molotov 'placement'
molotov wick effects
molotov balance
molotov now in t2 tech tree
flashbang has much larger damage radius but less damage
fixed JPEG AR marked as glowing
▍▌▇▆ ▍▊▋▌▉▆▉▌
▅▍▇▇▅▇ ▉▉▆▋▌ ▆▆▋ ▆█▍▊█▇▄▍▇ ▉▋█▌▉ ▅█▊▋ ▅▉▍▇▄▆▍▅▊▋ ▆▅▄▄▍▆
disabled crafting of molotov/flashbang
added molotov worldmodel
icons, description, models
fixed molotov appearing as grenade
cleaned up flashbang code
added tinnitus effect
hooked up flashbang effects/sound
flashbang logic and line of sight checks
reduce flash effect if air bursted
reduce flash by 75% when looking away
molotov art implemention
fixed fireballs not always using their assigned velocity
cringe effects CC:petur
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
lowered f1 grenade fuse to 2.5s (was 3.0)
slightly reduced m39 inaccuracy
mission providers now have a map marker
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera
sped up SAR deploy duration/animation
slightly increased m39 fire rate to match SAR
adjusted m39 recoil
toned down m39 ADS punch