6,097 Commits over 3,744 Days - 0.07cph!
worldmodel outlines (off by default)
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
python skinnable
manifest
updated bunch of files
X is no longer placed low enough to require a crouch
invisible player preview fix GEqual
map fixes for mod support
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
missing seed panel
fixed explosive information panel
player preview glow changes
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
explosives information panel
clothing arrow protection unified with bullet protection
armor information displays in crafting window
compile fix
color change for overlay again
new armor info panel
bone armor protects legs as well
overlay mask for armor display
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
fix for tree minigame always going right and never left
tree minigame rotates each X less
tree minigame X starts relative to the initial strike position rather than randomly
tree minigame picks one direction to rotate never goes the other way
added bulletproof glass window insert
satchels that hit other satchels will attach to the first satchels parent instead of falling off
timed explosives no longer act as garrys mod style thrusters on vehicles
if a satchel becomes a dud it falls off the object it was attached to when it moves
satchels that have fallen off their parent are always pickuppable ( no short fuse game)
tree smoke no longer loops
don't do marker effect beyond 30m
merge into main
protocol++