6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
            
            
            
                
                new tracer effect
lowered rate of fire for some weapons
                
                
                
                
             
         
        
        
            
            
            
                
                fixed boneknife crafting time
                
                
                
                
             
         
        
            
            
            
                
                updated repair bench model
                
                
                
                
             
         
        
        
        
            
            
            
                
                enabled gibbing of basecombat objects
                
                
                
                
             
         
        
            
            
            
                
                Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
                
                
                
                
             
         
        
            
            
            
                
                renamed 'Assign to friend' to 'Give to friend'
                
                
                
                
             
         
        
            
            
            
                
                fixed uncrouching into ceilings and rocks
                
                
                
                
             
         
        
            
            
            
                
                Fix resource nodes not visually getting smaller based on contents
                
                
                
                
             
         
        
            
            
            
                
                increased bolt rifle zoom while ADS
lowered other weapons ADS zoom
nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
                
                
                
                
             
         
        
            
            
            
                
                small fix for eyepeek deployable placement
increased tracer width
lowered zoom on some weapons
                
                
                
                
             
         
        
            
            
            
                
                small refactor for eyepeek
                
                
                
                
             
         
        
            
            
            
                
                Removed unnecessary hack for sleeping bags
                
                
                
                
             
         
        
            
            
            
                
                Food items now mostly give health over time instead of in one go - prevents combat spamming
You also lose all pending health points when taking damage
                
                
                
                
             
         
        
            
            
            
                
                fix for sleeping bag list not showing up
                
                
                
                
             
         
        
            
            
            
                
                held bandage baseline
syringe refactor
                
                
                
                
             
         
        
            
            
            
                
                Use ItemConsume properties to give effects
Interrupt use on other
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                stone hatchet world model
                
                
                
                
             
         
        
            
            
            
                
                metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
                
                
                
                
             
         
        
            
            
            
                
                Fix for awake players not adding comfort
                
                
                
                
             
         
        
            
            
            
                
                stone more expensive
armored much more expensive
                
                
                
                
             
         
        
            
            
            
                
                fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
                
                
                
                
             
         
        
            
            
            
                
                F1 Grenade implementation :D
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated grenade to be in 'Weapons' loot table
                
                
                
                
             
         
        
            
            
            
                
                grenade bounce sound is no longer 2d
added grenade icon
                
                
                
                
             
         
        
            
            
            
                
                radiation balance
grenade balance
explosives use multiple damage types
                
                
                
                
             
         
        
            
            
            
                
                clothing has some minor radiation protection
                
                
                
                
             
         
        
        
            
            
            
                
                radiation damage regression fix
                
                
                
                
             
         
        
            
            
            
                
                health regen radiation limit adjusted
                
                
                
                
             
         
        
            
            
            
                
                fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
                
                
                
                
             
         
        
            
            
            
                
                you can now jump out of water onto small ledges
                
                
                
                
             
         
        
            
            
            
                
                Icons for barricades & camera
                
                
                
                
             
         
        
            
            
            
                
                further fix for peeking head through rocks to place sleeping bags
grenade throw animation 
bandage/syringe use self/use other animations implemented in third person
                
                
                
                
             
         
        
        
            
            
            
                
                balanced ammo crafting times to be arond 10-15 seconds
                
                
                
                
             
         
        
            
            
            
                
                fixed crystals having 0 health and they now use ore protection values
                
                
                
                
             
         
        
            
            
            
                
                slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
                
                
                
                
             
         
        
            
            
            
                
                clothing uses the Cloth-Flesh physics material & impact effects
                
                
                
                
             
         
        
            
            
            
                
                re-added censorship to ragdolls, whoops!