6,202 Commits over 4,018 Days - 0.06cph!
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
updated phrases & loot tables
merge into main, buckle up
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
fixed godmode bug with metabolism
added rocket flight sound
made rocket effects viewable from further
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Increased health of sheet metal
slightly increased cost of sheet metal
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
Reduced rocket aimcone (more accurate now)
comments so I dont forget
signs no longer take bullet or explosive damage
Loading music obeys music volume convar
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay
Explosives now have a minimum damage distance (grenades are more effective)
viewmodels are snappier when aiming down the sight (better combat)
can't upgrade building blocks under attack
re-added consumption sound effects
research bench 90% done ( minus artwork )
Bunch of bugfixes for research table
greyout locked slots
drop tables for research table
re-added merge stuff
finalized first pass of research table
giddyup - merged research table into main
beancan grenade first pass
beancan grenade first pass
fixed compile errors with grenade
grenade polish
reduced extra-long delay chance
nerfed arrow projectile velocity
beancan grenade icon update
Added Custom SMG
reduced revolver crafting costs
increased grenade effectiveness
updated wick sparks to be emissive
lowered SMG fov
repositioned viewmodel to be lower