6,096 Commits over 3,744 Days - 0.07cph!
fixed hotspots taking 2 seconds to appear at night
fixed leaking flares
fixed cave nodes not having minigame
removed temp survey crater work
ore hot spots spawn closer to the last one instead of on the other side
ore flare mesh cull and optimization
skin approval stuff
removed spring cost on SAP
reduced SAP HQM cost
skin approval
compile fix
ore flare system
toggling lights no longer sets isOn flag on pants etc
ore bonus minigame baseline
fixed bug allowing bypass of time based options
shortened mineral analysis duration
analysis now shows surface resources as well as deep mining resources
survey crater analysis baseline
survey craters can be mined for surface resources
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
fixed NRE when uploading icons
more approval junk
bradley pathfinding
bradley weapons
tonne of movement fixes and work
fixed bradley falling through the world when flipping over
bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
bradley normal map fixes
bradley emissive fixes
bradley LOD fixes
idle sounds
engine exhaust
skin approval + icons
manifest
added special loot to launch site rooftops
increased barrel spawns at launch site
added repair bench, recycler, research table to launch site
added radiation pockets to launch site
fixed helicopter NRE when disconnecting
fixed NRE on static repair bench when changing skins
added eye bone to helicopter for spectating
adjusted barrel spawn rates
launch site loot spawn setup
added a dozen hobo barrels to launch site
fixed missing bonus/change effect on cave ores
vending machines display their available contents on the minimap
fixed instock exploit
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
fixed invisible barrels near sphere tank
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
hqm bonus is now 2, relax
schema