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6,096 Commits over 3,744 Days - 0.07cph!

7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
7 Years Ago
bradley kills people when it hits them at high velocity better speed zone obedience bradley aims at chest/head instead of feet with coax proper collision with bradley and players/c4/rockets
7 Years Ago
merge from main
7 Years Ago
new layer for vehicle movement vehicle speed zones
7 Years Ago
fixed mp5 turning player
7 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
7 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
7 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
7 Years Ago
merge from main
7 Years Ago
bradlet test level
7 Years Ago
Checkpoint gates are open More complete launchsite pathing for bradley many movement bugfixes Bradley Target gathering Bradley Finds closest node where target is visible to hunt hiding players Bradley Engine Sounds Bradley Tread sounds Rudiementary coaxial gun pass
7 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
7 Years Ago
merge from main
7 Years Ago
wheelcollider springforce set to 10,000
7 Years Ago
merge from main
7 Years Ago
minor light flare added to ceiling lights
7 Years Ago
fixed skulls missing nametags
7 Years Ago
flare effect added to searchlight searchlight cost reduced
7 Years Ago
merge into main
7 Years Ago
rebuilt dlls
7 Years Ago
merge from main
7 Years Ago
skin approval small trout provides 8 animal fat upon gutting reduced bone armor cost to 1 rope instead of 2 halved leather cost of hide armor
7 Years Ago
fixed helicopter spotlight being too dark added flare to helicopter spotlight
7 Years Ago
removed debug calls
7 Years Ago
reduced stone pickaxe cost
7 Years Ago
code cleanup bradley can follow dynamic paths
7 Years Ago
merge from main
7 Years Ago
added flares to flashlight/laser flashlight flare big enough to disorient targets
7 Years Ago
lr300 recoil pattern is more vertical before horizontal recoilcomp convar now works with lr300/mp5 mp5 recoil pattern changed ore break effect increased in size to account for new ore models
7 Years Ago
built data
7 Years Ago
merge from main
7 Years Ago
ore node hotspots now use coverage queries
7 Years Ago
flare changes
7 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
7 Years Ago
eoka NRE fix
7 Years Ago
removed ore ddraw tighter hotspot placement on new ores
7 Years Ago
skin approval + icons phrases
7 Years Ago
enabled mineral analysis on craters HQM only found in arctic sulfur only found in arid metal only found in temperate increased static quarry stone yield by 4x
7 Years Ago
reduced max aimcone on LR300 and mp5 by 90% added learnable recoil patterns to lr300 and mp5
7 Years Ago
fuckup fix
7 Years Ago
whoops
7 Years Ago
survey charge minigame baseline
7 Years Ago
compile fix
7 Years Ago
resource deposit work
7 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
7 Years Ago
fixed hotspot bonus sound not appearing where hotspot was destroyed lowered ore hotspot HDR component gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
7 Years Ago
another missing ref
7 Years Ago
ore nre fix