6,226 Commits over 4,048 Days - 0.06cph!
rebalanced some armor types
fixed static mining quarry process rate
fixed a few small loot issues on sphere tank monument
fixed additive impact effects not working
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
restored cargo plane sound
Increased static quarry production rate
fixed fireball spreading (again)
research chance is now rounded to correspond to UI % chance
compatibility and bugfixes from merge
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adjusted some viewmodels to have snappier aiming
adjusted some muzzleflashes to not occlude targets
updated hitbox damage scales
bunch of lootspawn table changes
bone and wood armor no longer default
headshot sound overrides hit notification
adjusted hit notification sound
fixed research table showing 0% with condition based items
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
added convar for hit notification to be client or serverside
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
loottable adjustments
fixed more hit notification stuff
protocol++
Can actaully turn off hit notifications ( why would you ever )
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
reduced crafting time for all low level items
updated decay to to be time based
doors reset decay time
only locked doors reset decay when opened