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6,183 Commits over 4,260 Days - 0.06cph!

11 Years Ago
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11 Years Ago
loot again
11 Years Ago
compile fixes again
11 Years Ago
protocol++
11 Years Ago
thrown rock no longer kills people in one shot
11 Years Ago
icon updates
11 Years Ago
version update
11 Years Ago
explosives will now destroy turrets turret can never be placed on terrain turret can be repaired with hammer turrets wont target other turrets can no longer loot turret while online turret will no longer track targets when shot and offline increased explosive protection fixed turret high network usage fixed turret not destroying when foundation was destroyed under it turret will not track players that are no longer visible to it turret will no longer aggro on authed players who attack it
11 Years Ago
nerfed heli rockets explosive damage (less damage to buildings, same damage to players) 10% reduction in heli bullet damage
11 Years Ago
compile fixes
11 Years Ago
updated phrases updated loot tables turret has 12 ammo slots & proper loot panel
11 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
11 Years Ago
fixed pumpjack disconnect error upon repairing
11 Years Ago
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11 Years Ago
merge from main
11 Years Ago
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11 Years Ago
merged sentry guide into main
11 Years Ago
fixed beartraps always looking unarmed
11 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
11 Years Ago
Can rotate turrets to face a different area (when offline)
11 Years Ago
fix for floating snap trap
11 Years Ago
turret realm remove server contents set to 0
11 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
grenades can stack to 2
11 Years Ago
update loot tables
11 Years Ago
added preventbuilding to autoturret, derp
11 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
11 Years Ago
campfire, furnace, small stash no longer deployable in water
11 Years Ago
fixed AK recoil being almost non existant, back to old levels
11 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up
11 Years Ago
groundwatch can specify layers (no more floating turrets)
11 Years Ago
fixed auto turret NRE's
11 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
11 Years Ago
actually fixed infinite 556 ammo
11 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
11 Years Ago
broken items can be researched, albeit at huge risk for destruction
11 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
11 Years Ago
door health/armor balance sheet metal door cheaper
11 Years Ago
protocol++
11 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
11 Years Ago
manifest, loot, etc
11 Years Ago
shelves have way higher health + proper physics material
11 Years Ago
slightly reduced bullet damage
11 Years Ago
fixed spear repeat delay buffed arrow headshot multiplier
11 Years Ago
autoturret health increased autoturret bullet protection increased slightly
11 Years Ago
reduced starting ammo of firearms
11 Years Ago
loot table updates
11 Years Ago
fixed research table success calculation