6,207 Commits over 3,865 Days - 0.07cph!
vending machines display their available contents on the minimap
fixed instock exploit
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
fixed invisible barrels near sphere tank
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
hqm bonus is now 2, relax
schema
chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet)
metal nodes only gives metal
sulfur nodes only gives sulfur
stone nodes only give stone
increased stone yield from stone node
added finishing bonus to nodes (around 20%) when using proper tools
metal node has a single HQM finishing bonus
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
ores have a smash effect when changing stages
Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
dropbox no longer tosses items submitted when full into the world (stay in input slot)
use curve to weight aimcones
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
fixed python smoke screen