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6,204 Commits over 4,018 Days - 0.06cph!

10 Years Ago
manifest + phrases + loot
10 Years Ago
adjusted hp and cost of new gates and fences
10 Years Ago
fixed silencer and other attachments being visible while scoped
10 Years Ago
door cost balance
10 Years Ago
fixed wall frame having lower health than doors
10 Years Ago
electrical shock code for code locks, no more bruteforce
10 Years Ago
merge from main
10 Years Ago
dead/alive server checks
10 Years Ago
merge into main
10 Years Ago
code lock shock final pass
10 Years Ago
min 5 damage from codelock failure
10 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
10 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
10 Years Ago
shell protection added to external walls/gates
10 Years Ago
removed physical trap items from spawn table
10 Years Ago
updated loot tables + manifest
10 Years Ago
reactive target
10 Years Ago
bugfix
10 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
10 Years Ago
can now lower target 1 second delay for pickup
10 Years Ago
fixed bullseye missing decals
10 Years Ago
phrases
10 Years Ago
protocol++
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
10 Years Ago
compile fix
10 Years Ago
fix for decay reset when repairing
10 Years Ago
fix for heli not doing damage in some situations
9 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
9 Years Ago
crude oil world model
9 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
9 Years Ago
armor test
9 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
9 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
9 Years Ago
wood armor pants/jacket not repairable can wear broken armor at 25% effectiveness
9 Years Ago
icon update
9 Years Ago
syringe heals 5 health instantly and heals 30 over time
9 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
9 Years Ago
loot tables researching an item not found in bp frag table costs 250 frags instead of 1000
9 Years Ago
lanterns look nicer can deploy lanterns on boxes
9 Years Ago
pre-patch armor should be repairable and not start broken
9 Years Ago
lantern shadow fix ceiling light impulse fix
9 Years Ago
ceilinglight collisions with player disabled
9 Years Ago
weird campfire collider disabled
9 Years Ago
debuglog removal
9 Years Ago
lantern lod fixes lantern hdr
9 Years Ago
fix for ceiling light not destroying on ceiling missing
9 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal