6,096 Commits over 3,744 Days - 0.07cph!
fix for map drawing not loading properly
fixed spinner wheel occlusion
added small refinery to both harbors
fix for NRE when applying sign update after sign was destroyed
fixed spinner placement hovering
workshop item icons + Rust.Workshop Build
can very, very rarely find supply signals in green military crates
spinner functionality
protocol++
manifest
phrases
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
heavy plate armor no longer provides insane radiation protection
fixed rug not being destroyable
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
out of stock vending machines show up as red on the map
lowered cost of flame turret
fixed lock position on locker
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
fixed accidental SAR damage nerf CC ShackyHD
fixed harbor 2 not showing on map
fixed harbor 2 not displaying on map
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
holstered item display has new priority based on hostility
added server convar to disable showing/networking of holstered items
hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
cleaver/revolver/rocketlauncher/sword/thompson setup
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
eoka/bow/DBS/f1/flamethrower setup
most functionality complete
initial functionality
fix for vending machines destroying when walls upgraded nearby
fix for guest code not saving
fixed autoturret laser spazzing out
autoturret laser brighter
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
sentry laser more accurate still
fixed turret laser dot being too far from target
bearskin rug costs leather instead