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5,992 Commits over 3,530 Days - 0.07cph!

7 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
7 Years Ago
merge into main
7 Years Ago
manifest, protocol++
7 Years Ago
merge from main
7 Years Ago
hemp must be planted half a foot apart repairing now costs components constituent parts instead of being free ( suckas ) custom smg slightly cheaper
7 Years Ago
thrown weapons stuck into other objects use throw direction as impact normal
7 Years Ago
melee sprint block happens at moment of impact instead of strike time melee sprint block reduced mace cost reduced and damage buffed salvaged sword cost reduced
7 Years Ago
timed explosive fix
7 Years Ago
bunch of fixes for thrown objects proper orientation/sticking, obeys deploy delay
7 Years Ago
satchel requires 1 rope protocol++
7 Years Ago
ladder rope cost reduced floor grill cost reduced prison gate cost reduced prison wall cost reduced chainlink fence cost reduced chainlink gate cost reduced shopfront cost reduced metal bars code reduced armored bars cost reduced wood bars cost reduced embrasure a cost reduced embaruse b cost reduced salvaged tool blade cost tripled can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits wood boxes no longer produce barrel contents slightly higher metal frag count from worst-case barrel drop slightly more techparts when found slightly more roadsigns when found
7 Years Ago
codelock no longer unlocks when first entering a code, just whitelists you (QoL) codelock remove icon changed
7 Years Ago
m92 buff mp5 craftable again (skin issue) thrown spear damage increased (f u)
7 Years Ago
lowered m92 reload time manifest et al
7 Years Ago
fix for repeating thrown objects (c4 etc)
7 Years Ago
merge into main
7 Years Ago
missing file
7 Years Ago
m92 implementation military grade weapons uncraftable doprepare
7 Years Ago
merge from main
7 Years Ago
base item
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
spears do less throw damage spears do more melee damage easier to hit people with spears slightly longer spear range slightly cheaper bone knife
7 Years Ago
protocol++
7 Years Ago
reduced ammo chance in supply drop supply drop falls slightly slower reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
8 Years Ago
fix for crude barrel drops
8 Years Ago
downsized furnace cookie added furnace light dancing
8 Years Ago
increased watercatcher health
8 Years Ago
water catchers catch way more water (from fog)
8 Years Ago
prepare prefabs (dropped waterbottle fix)
8 Years Ago
crates no longer display health waterpurifier costs 10 cloth instead of 15 fish & provides some minor hydration
8 Years Ago
cheap fix for buggy flashlights
8 Years Ago
fixed repair bench consuming components anyway
8 Years Ago
food gives very little to no water bota bag cheaper again can no longer drink salt water directly from ocean (gives warning) drink option more easily visible when aiming at streams or lakes updated techparts/tarp icon metal frags drop less frequently than wood in barrels lowered metal frag amount phrases
8 Years Ago
reduced water bottle deploy time fixed silencer icon showing overtop of revolver icon
8 Years Ago
water bottle now has a gross dirty water viewmodel and can be filled can no longer action-drink from water bottles or bota bags - must equip updated item descriptions of water containers to specify their usage phrases protocol++
8 Years Ago
another potential fix for empty boxes barrels drop 3x as much wood, and drop metal frags instead of 1x crude potential fix for weird shadows from viewmodel when using flashlight
8 Years Ago
fix for junkpiles not despawning half inside player bases
8 Years Ago
revolver once again accepts silencers
8 Years Ago
revolver semi-auto refire time reduced( same as p250) revolver damage nerfed 5% revolver aimcone slightly increased revolver cost drastically reduced water purifier runs twice as fast salvaged tools have far higher durability mace has larger attack radius (easier to hit) crossbow way cheaper codelock no longer requires wood furnace gives more comfort furnace actually emits light once again protocol++
8 Years Ago
prepare prefab/manifest
8 Years Ago
foodbox no longer saves (fixes floating ones on server restart) added radsuit to loot table removed old radsuit from loot table foodbox now spawns at center of junkbox instead of inplace of a barrel reduced cost of bone armor reduced cost of deer helmet reduced cost of wolf headdress added protection to wolf headress
8 Years Ago
fixed SAR costing 3 semi auto bodies (now 1, oops) balanced SAR recoil/damage (easier to hit stuff now)
8 Years Ago
reduced radpill spawns
8 Years Ago
radiation has more of a gradient rather than a seemingly binary exposure updated radpill description added food box to junk piles phrases protocol++
8 Years Ago
rocket launcher more expensive rockets cost additional pipe lowered oil barrel HP removed waterpipe pipe requirement (derpy but needed for now) tightened up flamethrower fuel stream graphics flamethrower must be held to create fire can no longer tap flamethrower for 1 fuel to create a fire flamethrower holds 100 ammo instead of 50 flamethrower uses twice the fuel per second flamethrower direct damage against players increased attempt to fix empty crates/barrels added semi auto body (p250/SAR component) slightly reduced sheet metal HQM recycle yield slightly reduced spring HQM recycle yield protocol++
8 Years Ago
fixed burlap gloves
8 Years Ago
fixed missing radiation at airfield
8 Years Ago
protocol++
8 Years Ago
merge into main