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6,096 Commits over 3,744 Days - 0.07cph!

8 Years Ago
vend machine health displays when below 95% (was 70%) CC : reddit
8 Years Ago
vending machine accepts up to 9999 currency stack size fixed exploits
8 Years Ago
vending machine now shows condition for item being sold vending machine obeys preventBuilding bounds vending machine destroys when ground is removed max transactions/sell order amount for conditioned items limited to 1
8 Years Ago
added most vending machine functionality protocol++
8 Years Ago
compile fixes
8 Years Ago
vending machine progress
8 Years Ago
fixed slightly off position of double door hatches
8 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
8 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
8 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
8 Years Ago
compile fix no fall damage when falling into water
8 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
8 Years Ago
network++
8 Years Ago
reverted door/hatch blunt protection change due to unforeseen complications
8 Years Ago
fence flame resistance increased flame turret performance improvements flame turret exploit fixes
8 Years Ago
supply drop loot fix
8 Years Ago
pool leak fix (thanks bawng)
8 Years Ago
wall lamp menu order fix
8 Years Ago
potential NRE fix
8 Years Ago
fixed flame turret damage going through walls sometimes fixed orders of many menu options drastically reduced cost of most signage slightly decreased size of flame turret lowered ambient flame turret volume
8 Years Ago
corn/pumpkin no longer ignore melee attacks
8 Years Ago
fix for ft shutting off every 5 seconds for one frame
8 Years Ago
manifest etc
8 Years Ago
ft complete compile fix
8 Years Ago
minor ft balance
8 Years Ago
ft baseline protocol++
8 Years Ago
I have no idea what I am doing
8 Years Ago
merge? or something
8 Years Ago
baseline ft protocol++
8 Years Ago
compile fix can place lanterns on small boxes arrow trails no longer bright white at night
8 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
8 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
8 Years Ago
wall lamp implementation
8 Years Ago
no more minor damage when fully protected from radiation (radsuit)
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
fixed bounds on plants dead plants stick around longer and can be hacked down each clone attempt loses 10% genetics
8 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
8 Years Ago
▋▅█▇▉█▄ ▇▉▅▌ (▇▊▌▅▉▇▇▅▄ ▄▊▅▇▍▄▌▉▍▉)
8 Years Ago
disabled shell protection on ladder hatch removed 60 second suicide delay for admins waterballs more intelligently distribute water planters require less trips to saturate soil LiquidContainers can only fill buckets/bottles from their tap
8 Years Ago
fixed water barrel particle effects
8 Years Ago
plants properly restore their age on load plant hydration-color reworked fixed stacking bug with harvesting
8 Years Ago
reduced cost of bone knife
8 Years Ago
merge into main
8 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling
8 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
8 Years Ago
hydration baseline
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius