6,096 Commits over 3,744 Days - 0.07cph!
fixed invisible guide for planter
re-enabled xmas content (daily event)
coal can be recycled
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
hemp must be planted half a foot apart
repairing now costs components constituent parts instead of being free ( suckas )
custom smg slightly cheaper
thrown weapons stuck into other objects use throw direction as impact normal
melee sprint block happens at moment of impact instead of strike time
melee sprint block reduced
mace cost reduced and damage buffed
salvaged sword cost reduced
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
satchel requires 1 rope
protocol++
ladder rope cost reduced
floor grill cost reduced
prison gate cost reduced
prison wall cost reduced
chainlink fence cost reduced
chainlink gate cost reduced
shopfront cost reduced
metal bars code reduced
armored bars cost reduced
wood bars cost reduced
embrasure a cost reduced
embaruse b cost reduced
salvaged tool blade cost tripled
can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits
wood boxes no longer produce barrel contents
slightly higher metal frag count from worst-case barrel drop
slightly more techparts when found
slightly more roadsigns when found
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
lowered m92 reload time
manifest et al
fix for repeating thrown objects (c4 etc)
m92 implementation
military grade weapons uncraftable
doprepare
spears do less throw damage
spears do more melee damage
easier to hit people with spears
slightly longer spear range
slightly cheaper bone knife
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
fix for crude barrel drops
downsized furnace cookie
added furnace light dancing
increased watercatcher health
water catchers catch way more water (from fog)
prepare prefabs (dropped waterbottle fix)
crates no longer display health
waterpurifier costs 10 cloth instead of 15
fish & provides some minor hydration
cheap fix for buggy flashlights
fixed repair bench consuming components anyway
food gives very little to no water
bota bag cheaper again
can no longer drink salt water directly from ocean (gives warning)
drink option more easily visible when aiming at streams or lakes
updated techparts/tarp icon
metal frags drop less frequently than wood in barrels
lowered metal frag amount
phrases
reduced water bottle deploy time
fixed silencer icon showing overtop of revolver icon
water bottle now has a gross dirty water viewmodel and can be filled
can no longer action-drink from water bottles or bota bags - must equip
updated item descriptions of water containers to specify their usage
phrases
protocol++
another potential fix for empty boxes
barrels drop 3x as much wood, and drop metal frags instead of 1x crude
potential fix for weird shadows from viewmodel when using flashlight
fix for junkpiles not despawning half inside player bases
revolver once again accepts silencers
revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress
fixed SAR costing 3 semi auto bodies (now 1, oops)
balanced SAR recoil/damage (easier to hit stuff now)
radiation has more of a gradient rather than a seemingly binary exposure
updated radpill description
added food box to junk piles
phrases
protocol++
rocket launcher more expensive
rockets cost additional pipe
lowered oil barrel HP
removed waterpipe pipe requirement (derpy but needed for now)
tightened up flamethrower fuel stream graphics
flamethrower must be held to create fire
can no longer tap flamethrower for 1 fuel to create a fire
flamethrower holds 100 ammo instead of 50
flamethrower uses twice the fuel per second
flamethrower direct damage against players increased
attempt to fix empty crates/barrels
added semi auto body (p250/SAR component)
slightly reduced sheet metal HQM recycle yield
slightly reduced spring HQM recycle yield
protocol++