6,202 Commits over 4,018 Days - 0.06cph!
loot table adjustments for slightly more infrequent flamethrowers
merge into main
playercull.enabled true/false to test
fix for players taking too long to recalculate visiblity
viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
playercull nre fix when disconnecting
warehouse windows do not block vis
helicopter gibs do not block vis
double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
removed garbage from airdrop loot table
supply signal drop position has a random offset of 20 units
ownership debug tools made admin only and clientside
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
basic position update for invisible players (so weapon moves to the right place)
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
garbage idea but maybe someday
baseline - this is the one
final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
-merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
fixed candlehat/minerhat not being visible in first person
removed darkening on holosight lens
reverted hitmarker sound (sorry @alexr!)
made a buch of things researchable (like doors/ladder hatches) that weren't before
moved most barricades to common/uncommon tier (instead of rare)
lr300 item/icon
lr300 vm cleanup
fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
can pick up sleeping bags and re place them
phrases
bed pickup disabled/NRE Fixed
protocol++
beds are actually pickupable again
lr300 spawn tables
lr300 balance
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed
lr300 iron sights made accurate
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
flashlight emission point brightness increased
flashlight dust beam brightness reduced
fixed digitalcamo skin messing up holosight
added bone armor suit
disabled other bone armor types
added cactus flesh item
muzzle flash smoke hidden when aiming
weapon fov's adjusted to look more natural
aiming down the sight lowers near clip plane (less viewmodel clipping)
candlehats and minerhats use half as much fuel
replaced howizer muzzle flashes with more realistic smaller less bright versions