6,096 Commits over 3,744 Days - 0.07cph!
fixed digitalcamo skin messing up holosight
flashlight emission point brightness increased
flashlight dust beam brightness reduced
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed
lr300 iron sights made accurate
lr300 spawn tables
lr300 balance
beds are actually pickupable again
bed pickup disabled/NRE Fixed
protocol++
can pick up sleeping bags and re place them
phrases
lr300 item/icon
lr300 vm cleanup
fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
made a buch of things researchable (like doors/ladder hatches) that weren't before
moved most barricades to common/uncommon tier (instead of rare)
reverted hitmarker sound (sorry @alexr!)
removed darkening on holosight lens
fixed candlehat/minerhat not being visible in first person
-merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
baseline - this is the one
garbage idea but maybe someday
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
basic position update for invisible players (so weapon moves to the right place)
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
ownership debug tools made admin only and clientside
supply signal drop position has a random offset of 20 units
removed garbage from airdrop loot table
double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
helicopter gibs do not block vis
warehouse windows do not block vis
playercull nre fix when disconnecting
viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
fix for players taking too long to recalculate visiblity
merge into main
playercull.enabled true/false to test
loot table adjustments for slightly more infrequent flamethrowers
max condition is now shown on damaged items as a red bar
renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
lowered cost of double barrel shotgun
removed buggy shotgun worldmodel
protocol++ to make sure
phrases
fixed shotgun disconnect error