userHelkcancel

6,243 Commits over 3,957 Days - 0.07cph!

7 Years Ago
added bulletproof glass window insert
7 Years Ago
satchels that hit other satchels will attach to the first satchels parent instead of falling off timed explosives no longer act as garrys mod style thrusters on vehicles if a satchel becomes a dud it falls off the object it was attached to when it moves satchels that have fallen off their parent are always pickuppable ( no short fuse game)
7 Years Ago
tests
7 Years Ago
tree smoke no longer loops
7 Years Ago
tree audio fixes
7 Years Ago
merge into main
7 Years Ago
don't do marker effect beyond 30m
7 Years Ago
merge from main
7 Years Ago
tree fall optimizations
7 Years Ago
skin approval
7 Years Ago
tree minigame fixes
7 Years Ago
merge into main protocol++
7 Years Ago
code cleanup tonnes of minigame work tightened up all colliders trees give half their resources on falling disabled minigame on some weird small trees
7 Years Ago
merge from main
7 Years Ago
tree minigame
7 Years Ago
nre fix
7 Years Ago
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7 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
7 Years Ago
protocol++
7 Years Ago
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7 Years Ago
crossbow/bow no longer have stance recoil skin approval
7 Years Ago
old benches can now experiment nre fix
7 Years Ago
phrases
7 Years Ago
added experimentation to workbenches can use blueprint if in storage container oil refinery cheaper searchlight cheaper medkit cheaper miner hat cheaper chainlink cheaper prison cheaper double metal cheaper arrow default grill cheaper protocol++
7 Years Ago
nailgun no longer damages wood structures nailgun nails stay in world and are retrievable
7 Years Ago
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7 Years Ago
removed halloween sounds.. I think
7 Years Ago
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7 Years Ago
disabled scarecrow/skull pit purchasing :( skin approval nailgun nails are slightly more expensive
7 Years Ago
nailgun workshop icon minor balance
7 Years Ago
disabled halloween content nailgun cost/craft time balance
7 Years Ago
network protocol++
7 Years Ago
launchsite bounds
7 Years Ago
crate logic always spawns 1 component with 40% chance of wb item instead of either or
7 Years Ago
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo shotgun trap added to trap loot table
7 Years Ago
added 'basic' wood loot boxes to supermarket/gas station/warehouse military tunnel spawns 2 elite crates in the center
7 Years Ago
rebuild plugins
7 Years Ago
merge from main
7 Years Ago
nailgun balance
7 Years Ago
nails icon
7 Years Ago
nailgun baseline
7 Years Ago
merge from main
7 Years Ago
candle hat default blueprint metal window bars cheaper to research
7 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
7 Years Ago
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7 Years Ago
garage door sound fixes
7 Years Ago
minor melee fixes for npcs
7 Years Ago
guntrap perf fix
7 Years Ago
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7 Years Ago
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