6,112 Commits over 3,806 Days - 0.07cph!
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
python tier 2 wb
ladder hatch tier 2 wb/loot
lootspawn will never produce duplicates
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
hacky keycode double entry fix
removed debug.log
missing files
fix for radial marker
skin approval
bradley APC back to 1000 - better too hard than too easy
missing explosion sprite texture
cluttery deployables spawn as blueprints in barrels instead of the object
bradley spawns less frequently
bradley effectively drops elite crates instead
rifleammo/rocketammo from crate reduced slightly
bradley health changed to 750
bradley starts healing after 10 minutes and takes 5 minutes to fully heal
elite crates spawn every 2 hours instead of every 20 minutes
launch site spawns 1 less elite crate
elite crates spawn 2 definitions instead of 4 ( half as many items )
airdrop spawns much fewer high end rifles, more shotguns etc
airdrop spawns more ammo
airdrop drops turret instead of turret parts
flamethrower requires WB2
pants/hoodie one rarity lower ( 75 scrap )
snow/vagabond jacket one rarity lower
snow/vagabond jacket cost 50 cloth instead of 200
slightly lower chance of satchel duds
bradley health reduced
debris field markers appear on map where heli/bradley is destroyed (10m)
lowered HQM available from heli/bradley gibs
boonie hat has some armor protection
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
workbench radius tripled
can rotate workbenches
▍▋▉▅▉▍▊▊▅ ▉▌▋█▆▍▌ ▍▇▋ ▉▅▋▍▅▋▊
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
fixed peacekeeper mode not working on turrets
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
can pickup research/repair bench
can repair workbenches
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
vending machine tooltip shows if item for sale is blueprint or not
fixed research table text (english)
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint
ramped up scrap cost for lvl 2/3 workbenches
don't allow default bps to be researched
gunpowder default (oops!)
icepick same as pickaxe rarity/cost
if item is unresearchable, still allow repairs
reduced HQM from recycling components to nearly nothing
tshirt/longsleeve tshirt cheaper and no longer require sewing kit
rocket rarity set to 3 instead of 2
crossbow default blueprint, require WB1
eoka default blueprint
handmade shell default blueprint