userHelkcancel

6,243 Commits over 3,957 Days - 0.07cph!

7 Years Ago
manifest lower AI convar missing files
7 Years Ago
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7 Years Ago
phrases again schema again
7 Years Ago
fix
7 Years Ago
phrases
7 Years Ago
protocol++
7 Years Ago
reverted bradley LOS change double shotgun has quicker deploy duration wall netting is cheaper and default blueprint skin approval halloween content
7 Years Ago
camera fixes
7 Years Ago
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7 Years Ago
bonefollower/camera execution reorganization, should be rock solid now
7 Years Ago
garage door more common
7 Years Ago
equal chance for all item drops in a tier
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
autoturret bs
7 Years Ago
more autoturret profiling
7 Years Ago
autoturret profile
8 Years Ago
garage door deploy fixes
8 Years Ago
garage door collision fix
8 Years Ago
autoturret optimizations
8 Years Ago
fix for debirs field marker saving/loading
8 Years Ago
merge into main
8 Years Ago
netting double sides with slightly increased health manifest
8 Years Ago
merge from main
8 Years Ago
garage door polish, balance, sounds, skinnable code lock has a filler mesh between the two sides now increased ceiling light rope length
8 Years Ago
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8 Years Ago
lr300 skin apply fix
8 Years Ago
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8 Years Ago
skin approval bbq has less protection
8 Years Ago
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8 Years Ago
bbq implementation lr300 workshop prop render view lr300 new icon !updated flintlock reference in approved.cs
8 Years Ago
hair no longer spawns in barrels, nice hair no longer provides protection hair is no longer craftable
8 Years Ago
fix for older at skins not enabling the item to be craftable (boonie) no longer cancel crafting after walking away from workbench
8 Years Ago
python tier 2 wb ladder hatch tier 2 wb/loot
8 Years Ago
NRE fix
8 Years Ago
manifest
8 Years Ago
lootspawn will never produce duplicates
8 Years Ago
lr300 fire rate increased 10% lr300 skinnable missing loot table changes
8 Years Ago
hacky keycode double entry fix
8 Years Ago
miner hat nre fix maybe
8 Years Ago
removed debug.log missing files
8 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
8 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
8 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
8 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
8 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
8 Years Ago
slightly lower chance of satchel duds bradley health reduced
8 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
8 Years Ago
lowered HQM available from heli/bradley gibs