6,112 Commits over 3,806 Days - 0.07cph!
Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
dropbox no longer tosses items submitted when full into the world (stay in input slot)
use curve to weight aimcones
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
fixed python smoke screen
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25%
laser sight more visible at distance
laser sight much cheaper
thompson 10 hqm cheaper
ak47 has 50% more durability
skin approval
skin icons
missing file (compile)
merge into main
pump shotgun costs 5 less hqm
merge into main
pump shotgun costs 5 less hqm
manifest, recoilcomp convar
applied new recoil etc to most weapons and balanced them
added uniform shake effect to guns
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
skin approval
fixed new roadsign model textures
can change item skins at repair bench
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup