6,112 Commits over 3,806 Days - 0.07cph!
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
guntrap deployment exploit fixes
skin approval
skin icons
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
shotgun trap implementation
protocol++
phrases
manifest
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Fixed insane planner leak
fixed riot helmet rad protection
heavy plate helmet slightly higher protection than facemask
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
autoturret think fix (again)
mailbox deployment tightened up
food crates spawn 3x as much food
can no longer put codelock on mailbox (not required)
added waterjug - like bucket but has lid to be carried in inventory
waterjug spawns in food boxes and crates
autoturrets randomly stagger their target time (l ess server lag )
ceiling lights can be deployed on angled surfaces (so they hang down)
mailbox implementation
rifle body takes 250 scrap to craft
map crafts in 5 sec
note crafts in 5 sec
drinking from the world is slightly less glitchy (maybe)
manifest
phrases
protocol++
HV arrows show up as having a metal tip (temp)
lowered costs of metal hanging signs by 90%
lowered wooden sign costs
flamethrower can now damage AI
crossbow reload time reduced by 0.8s
fixed crossbow scope misalignment
spear attack rate very slightly increased
duration between click and attack significantly reduced for spear
spear attack range increased
bugfix for semi auto weapons not firing as fast as they should
fishtrap requires cloth instead of rope again
SAR fire rate reduced to 0.175 to compensate
SAP fire rate reduced to 0.15 to compensate
Revolver fire rate reduced to 0.175 to compensate
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
snow jacket protection increased
snow jacked cost reduced
Added recycler to both harbors
Added Research table to sat dish
lowered cost of Bananda
lowered cost of cap
lowered cost of balaclava
lowered cost of boonie hat
lowered cost of burlap headwrap
Added scrap resources ( fuel for research bench)
barrels drop 1 scrap
boxes drop 5-10 scrap
can use scrap to create components
can recycle components into scrap (10% yield)
phrases
manifest
protocol++
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
vending machine admin panel tweaks
string sanitization for vending machines
eoka modification
fixed top cap approval + icon
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
eoka has a much tighter aimcone
skin approval + icons
manifest
Can name shops up to 32 chars in length
Animal AI improvements
animals properly flee when stuck
animal attack range improvements
animal health increased
Test - navmesh generates 4x faster
AI has sight cone, can sneak up behind animals
AI properly runs out of stamina and flees until recharged
wolves/bears are more aggressive
boars/stags only attack when you get too close, then flee
chicken damage reduced
reduced AI popping up/down when walking on uneven surfaces
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance