6,112 Commits over 3,806 Days - 0.07cph!
animal progress
fixed bunch of animal animations (temp)
animals stay at their proper attack range
animals give up if they can't reach their target
animals don't target players they can't see
animal skeletons setup
animal damage setup
animal protection setup
fixed large furnace being destroyed when buildings modified nearby
fixed animals never waking up
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
skin approval + icons
fixed missing hatchet
skin approval + broken icons
fixed rare issue where a dead helicopter could enter a strafe
animals align to terrain height/slope
animals try and face attack target
searchlight beam cherry pick
animals have proper corpse contents
added deer meat
codegen + manifest ( fixes spotlights )
searchlight beam improvements
searchlight fixes/balance/visual improvements
searchlight
phrases
manifest
protocol++
simple scope balance + implementation
fixed plants not growing
fixed plant color scale not being applied
cooked pork icon is darker
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
fixed binocular craft time
item approval
item icons
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
furnaces and campfires turn off if they overflow once (server perf)
bunch of time wasting garbage
lowered cost of netting
stuck objects/decals on spinner actually spin
fix for map drawing not loading properly
fixed spinner wheel occlusion
added small refinery to both harbors
fix for NRE when applying sign update after sign was destroyed
fixed spinner placement hovering
workshop item icons + Rust.Workshop Build
can very, very rarely find supply signals in green military crates
spinner functionality
protocol++
manifest
phrases
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
heavy plate armor no longer provides insane radiation protection
fixed rug not being destroyable
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables