userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

11 Months Ago
cookingv2 -> bees
11 Months Ago
Beehive now stings you if you take honeycomb
11 Months Ago
cookingv2 -> bees
11 Months Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
11 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
11 Months Ago
Fixed incorrect Lootpanel phrases
11 Months Ago
Bee swarm scale effects with springs
11 Months Ago
Integrate my item mod swap changes with jakes
11 Months Ago
cookingv2 -> bees (merge conflicts)
11 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
11 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
11 Months Ago
main -> bees
11 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
11 Months Ago
Missing files
11 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
11 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
11 Months Ago
New honey jar icon
11 Months Ago
Missing files
11 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
11 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
11 Months Ago
Added nuclei prefab Moved beehive natural path
12 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
12 Months Ago
cookingv2 -> bees
12 Months Ago
cookingv2 -> bees
12 Months Ago
cookingv2 -> bees
12 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
12 Months Ago
Angry bee swarm experiments
12 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
12 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
12 Months Ago
Swapped beehive prefab over to using new blockout
12 Months Ago
main -> bees
12 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
12 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside