userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

1 Year Ago
cookingv2 -> bees
1 Year Ago
Beehive now stings you if you take honeycomb
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
1 Year Ago
main -> bees
1 Year Ago
- Huge simplification of bee generation - Depends on Nucleus now
1 Year Ago
Missing files
1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
- Changed honey jar sounds - Nuclei item cleanup
1 Year Ago
New honey jar icon
1 Year Ago
Missing files
1 Year Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
1 Year Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
1 Year Ago
Added nuclei prefab Moved beehive natural path
1 Year Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
1 Year Ago
cookingv2 -> bees
1 Year Ago
cookingv2 -> bees
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
1 Year Ago
Angry bee swarm experiments
1 Year Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
1 Year Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
1 Year Ago
Swapped beehive prefab over to using new blockout
1 Year Ago
main -> bees
1 Year Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
1 Year Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside